View full version: Mechanics
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  1. MOVED: Random Wrecks
  2. civvies.
  3. Has Combat been adjusted recently (or planned too)?
  4. How do superior formations work?
  5. The effect of range on non-missile weapon damage density
  6. Engine Design
  7. Calculation Discrepancy Questions
  8. How do I create a new Task Force please?
  9. Final Defensive Fire & Setup (NPR techs)?
  10. MOVED: Amm magnet?
  11. Commercial Engines - Problem
  12. Ship weapons & missile/beam control assignment at design level
  13. Event updates window is blank
  14. Problems with modified species
  15. Slow missle fast ship?
  16. "Fast" skirmish game
  17. Range for tugs?
  18. The Tyranny of Starvation and Distance (an imperial accountant's lament)
  19. [SOLVED] Load minerals on ship
  20. Possible to undo a turn?
  21. Genetic Modification
  22. Racial Wealth:big number +absurd amount
  23. Error 91 UpdateSensors
  24. 6.0+ Missile/Drone/Buoy Design Questions
  25. Turn time question
  26. Finding an NPR system?
  27. Mines sensors slowing game?
  28. Engine optimization
  29. Interrogations, still working? 6.21
  30. Cycling orders
  31. Setting up a multi nation game?
  32. Changing themes
  33. Load/unload fuel to set level
  34. Overwhelming FC
  35. Change Log for 6.00 discussion
  36. Sensor missiles not moving towards targeted waypoints
  37. Question about detection and firing on hostile contacts
  38. Ground based fighters
  39. Mars:Ultimate Gas Measure SAM-on Curiosity .Update our data
  40. Speed!!!
  41. New player in need of help understanding mechanics.
  42. Change for v6.00
  43. Turret and fire control speed penalties
  44. Prisoners not showing on planets
  45. Suddenly Turn length is 5s?
  46. Out of Gas!!!
  47. Crew Duration
  48. Missile design under the new rules
  49. Final Defensive Fire at close range
  50. Civilian Shipping Lines