View full version: Mechanics
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  1. Has Combat been adjusted recently (or planned too)?
  2. How do superior formations work?
  3. The effect of range on non-missile weapon damage density
  4. Engine Design
  5. Calculation Discrepancy Questions
  6. How do I create a new Task Force please?
  7. Final Defensive Fire & Setup (NPR techs)?
  8. MOVED: Amm magnet?
  9. Commercial Engines - Problem
  10. Ship weapons & missile/beam control assignment at design level
  11. Event updates window is blank
  12. Problems with modified species
  13. Slow missle fast ship?
  14. "Fast" skirmish game
  15. Range for tugs?
  16. The Tyranny of Starvation and Distance (an imperial accountant's lament)
  17. [SOLVED] Load minerals on ship
  18. Possible to undo a turn?
  19. Genetic Modification
  20. Racial Wealth:big number +absurd amount
  21. Error 91 UpdateSensors
  22. 6.0+ Missile/Drone/Buoy Design Questions
  23. Turn time question
  24. Finding an NPR system?
  25. Mines sensors slowing game?
  26. Engine optimization
  27. Interrogations, still working? 6.21
  28. Cycling orders
  29. Setting up a multi nation game?
  30. Changing themes
  31. Load/unload fuel to set level
  32. Overwhelming FC
  33. Change Log for 6.00 discussion
  34. Sensor missiles not moving towards targeted waypoints
  35. Question about detection and firing on hostile contacts
  36. Ground based fighters
  37. Mars:Ultimate Gas Measure SAM-on Curiosity .Update our data
  38. Speed!!!
  39. New player in need of help understanding mechanics.
  40. Change for v6.00
  41. Turret and fire control speed penalties
  42. Prisoners not showing on planets
  43. Suddenly Turn length is 5s?
  44. Out of Gas!!!
  45. Crew Duration
  46. Missile design under the new rules
  47. Final Defensive Fire at close range
  48. Civilian Shipping Lines
  49. playing arora with a screen reader, (visually impaired)
  50. Aurora install on USB?