View full version: Mechanics
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  1. Fire Rate of Weapons with Capacitors
  2. Space Stations
  3. Change for v6.30
  4. Tractor Beams
  5. colonizing Titan
  6. Personalities and Traits.
  7. Identifying enemy weapon strength.
  8. Alien Artifacts.
  9. MOVED: Random Wrecks
  10. civvies.
  11. Has Combat been adjusted recently (or planned too)?
  12. How do superior formations work?
  13. The effect of range on non-missile weapon damage density
  14. Engine Design
  15. Calculation Discrepancy Questions
  16. How do I create a new Task Force please?
  17. Final Defensive Fire & Setup (NPR techs)?
  18. MOVED: Amm magnet?
  19. Commercial Engines - Problem
  20. Ship weapons & missile/beam control assignment at design level
  21. Event updates window is blank
  22. Problems with modified species
  23. Slow missle fast ship?
  24. "Fast" skirmish game
  25. Range for tugs?
  26. The Tyranny of Starvation and Distance (an imperial accountant's lament)
  27. [SOLVED] Load minerals on ship
  28. Possible to undo a turn?
  29. Genetic Modification
  30. Racial Wealth:big number +absurd amount
  31. Error 91 UpdateSensors
  32. 6.0+ Missile/Drone/Buoy Design Questions
  33. Turn time question
  34. Finding an NPR system?
  35. Mines sensors slowing game?
  36. Engine optimization
  37. Interrogations, still working? 6.21
  38. Cycling orders
  39. Setting up a multi nation game?
  40. Changing themes
  41. Load/unload fuel to set level
  42. Overwhelming FC
  43. Change Log for 6.00 discussion
  44. Sensor missiles not moving towards targeted waypoints
  45. Question about detection and firing on hostile contacts
  46. Ground based fighters
  47. Mars:Ultimate Gas Measure SAM-on Curiosity .Update our data
  48. Speed!!!
  49. New player in need of help understanding mechanics.
  50. Change for v6.00