View full version:
Change for v6.30
Personalities and Traits.
Identifying enemy weapon strength.
MOVED: Random Wrecks
Has Combat been adjusted recently (or planned too)?
How do superior formations work?
The effect of range on non-missile weapon damage density
Calculation Discrepancy Questions
How do I create a new Task Force please?
Final Defensive Fire & Setup (NPR techs)?
MOVED: Amm magnet?
Commercial Engines - Problem
Ship weapons & missile/beam control assignment at design level
Event updates window is blank
Problems with modified species
Slow missle fast ship?
"Fast" skirmish game
Range for tugs?
The Tyranny of Starvation and Distance (an imperial accountant's lament)
[SOLVED] Load minerals on ship
Possible to undo a turn?
Racial Wealth:big number +absurd amount
Error 91 UpdateSensors
6.0+ Missile/Drone/Buoy Design Questions
Turn time question
Finding an NPR system?
Mines sensors slowing game?
Interrogations, still working? 6.21
Setting up a multi nation game?
Load/unload fuel to set level
Change Log for 6.00 discussion
Sensor missiles not moving towards targeted waypoints
Question about detection and firing on hostile contacts
Ground based fighters
Mars:Ultimate Gas Measure SAM-on Curiosity .Update our data
New player in need of help understanding mechanics.
Change for v6.00
Turret and fire control speed penalties
Prisoners not showing on planets
It appears that you have not registered with
. To register, please click here...
SMF SEO-Sitemap by