View full version: Mechanics
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  1. Change for v6.30
  2. Tractor Beams
  3. colonizing Titan
  4. Personalities and Traits.
  5. Identifying enemy weapon strength.
  6. Alien Artifacts.
  7. MOVED: Random Wrecks
  8. civvies.
  9. Has Combat been adjusted recently (or planned too)?
  10. How do superior formations work?
  11. The effect of range on non-missile weapon damage density
  12. Engine Design
  13. Calculation Discrepancy Questions
  14. How do I create a new Task Force please?
  15. Final Defensive Fire & Setup (NPR techs)?
  16. MOVED: Amm magnet?
  17. Commercial Engines - Problem
  18. Ship weapons & missile/beam control assignment at design level
  19. Event updates window is blank
  20. Problems with modified species
  21. Slow missle fast ship?
  22. "Fast" skirmish game
  23. Range for tugs?
  24. The Tyranny of Starvation and Distance (an imperial accountant's lament)
  25. [SOLVED] Load minerals on ship
  26. Possible to undo a turn?
  27. Genetic Modification
  28. Racial Wealth:big number +absurd amount
  29. Error 91 UpdateSensors
  30. 6.0+ Missile/Drone/Buoy Design Questions
  31. Turn time question
  32. Finding an NPR system?
  33. Mines sensors slowing game?
  34. Engine optimization
  35. Interrogations, still working? 6.21
  36. Cycling orders
  37. Setting up a multi nation game?
  38. Changing themes
  39. Load/unload fuel to set level
  40. Overwhelming FC
  41. Change Log for 6.00 discussion
  42. Sensor missiles not moving towards targeted waypoints
  43. Question about detection and firing on hostile contacts
  44. Ground based fighters
  45. Mars:Ultimate Gas Measure SAM-on Curiosity .Update our data
  46. Speed!!!
  47. New player in need of help understanding mechanics.
  48. Change for v6.00
  49. Turret and fire control speed penalties
  50. Prisoners not showing on planets