View full version: Mechanics
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  1. The effect of range on non-missile weapon damage density
  2. Engine Design
  3. Calculation Discrepancy Questions
  4. How do I create a new Task Force please?
  5. Final Defensive Fire & Setup (NPR techs)?
  6. MOVED: Amm magnet?
  7. Commercial Engines - Problem
  8. Ship weapons & missile/beam control assignment at design level
  9. Event updates window is blank
  10. Problems with modified species
  11. Slow missle fast ship?
  12. "Fast" skirmish game
  13. Range for tugs?
  14. The Tyranny of Starvation and Distance (an imperial accountant's lament)
  15. [SOLVED] Load minerals on ship
  16. Possible to undo a turn?
  17. Genetic Modification
  18. Racial Wealth:big number +absurd amount
  19. Error 91 UpdateSensors
  20. 6.0+ Missile/Drone/Buoy Design Questions
  21. Turn time question
  22. Finding an NPR system?
  23. Mines sensors slowing game?
  24. Engine optimization
  25. Interrogations, still working? 6.21
  26. Cycling orders
  27. Setting up a multi nation game?
  28. Changing themes
  29. Load/unload fuel to set level
  30. Overwhelming FC
  31. Change Log for 6.00 discussion
  32. Sensor missiles not moving towards targeted waypoints
  33. Question about detection and firing on hostile contacts
  34. Ground based fighters
  35. Mars:Ultimate Gas Measure SAM-on Curiosity .Update our data
  36. Speed!!!
  37. New player in need of help understanding mechanics.
  38. Change for v6.00
  39. Turret and fire control speed penalties
  40. Prisoners not showing on planets
  41. Suddenly Turn length is 5s?
  42. Out of Gas!!!
  43. Crew Duration
  44. Missile design under the new rules
  45. Final Defensive Fire at close range
  46. Civilian Shipping Lines
  47. playing arora with a screen reader, (visually impaired)
  48. Aurora install on USB?
  49. How do you launch missiles at non-ship objects?
  50. High Rated Officers Overview