View full version: Mechanics
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  1. Space Stations
  2. Change for v6.30
  3. Tractor Beams
  4. colonizing Titan
  5. Personalities and Traits.
  6. Identifying enemy weapon strength.
  7. Alien Artifacts.
  8. MOVED: Random Wrecks
  9. civvies.
  10. Has Combat been adjusted recently (or planned too)?
  11. How do superior formations work?
  12. The effect of range on non-missile weapon damage density
  13. Engine Design
  14. Calculation Discrepancy Questions
  15. How do I create a new Task Force please?
  16. Final Defensive Fire & Setup (NPR techs)?
  17. MOVED: Amm magnet?
  18. Commercial Engines - Problem
  19. Ship weapons & missile/beam control assignment at design level
  20. Event updates window is blank
  21. Problems with modified species
  22. Slow missle fast ship?
  23. "Fast" skirmish game
  24. Range for tugs?
  25. The Tyranny of Starvation and Distance (an imperial accountant's lament)
  26. [SOLVED] Load minerals on ship
  27. Possible to undo a turn?
  28. Genetic Modification
  29. Racial Wealth:big number +absurd amount
  30. Error 91 UpdateSensors
  31. 6.0+ Missile/Drone/Buoy Design Questions
  32. Turn time question
  33. Finding an NPR system?
  34. Mines sensors slowing game?
  35. Engine optimization
  36. Interrogations, still working? 6.21
  37. Cycling orders
  38. Setting up a multi nation game?
  39. Changing themes
  40. Load/unload fuel to set level
  41. Overwhelming FC
  42. Change Log for 6.00 discussion
  43. Sensor missiles not moving towards targeted waypoints
  44. Question about detection and firing on hostile contacts
  45. Ground based fighters
  46. Mars:Ultimate Gas Measure SAM-on Curiosity .Update our data
  47. Speed!!!
  48. New player in need of help understanding mechanics.
  49. Change for v6.00
  50. Turret and fire control speed penalties