View full version: Mechanics
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  1. New Phenomena in v5.1 (Spoiler)
  2. Aliens on Colony - game stuck
  3. Unexpected Events in v5.1 (Spoiler)
  4. Conquered Race revolting
  5. Final Fire PD vs point blank missiles
  6. Jump blindness
  7. Chunks vs. Terrestrial Classification
  8. Cargo holds and build time
  9. [SPOILER] Discussion on NPRs and their logic - current & new
  10. Population Growth
  11. NPR Homeworld Oddities
  12. image-name convention/mechanism? (+ custom pics)
  13. Can't refit ships
  14. New Naval Organization Structure
  15. The Miraculous Space-Time Bubble
  16. Geology Teams
  17. Automated Fire for Player Ships
  18. Mesons overpowered.
  19. Changes to Ground Unit Training for v5.02
  20. Missile Design Guide Desired
  21. Gauss Cannon, Point Defense, and Missiles
  22. Popup Fleet Menu
  23. Change to Civilian Detection for v5.0
  24. Using A Hyper Drive
  25. How to organize my Task Groups
  26. Interrupts and Automated Turns
  27. Colony won't mine - Why?
  28. Task Force and Group Commanders
  29. Can't Invade enemy homeworld?
  30. Species Tolerance
  31. Modable?
  32. Task Force Organisation
  33. Detail on Terraforming and Leader Bonuses
  34. Pre Fab PDC
  35. Use of Asteroid miners
  36. Engines: Normal, Hyper, Jump & Gates
  37. frequency of increment bog-down
  38. Anti-missile Missile
  39. ACTUAL "Real" Shipping Line:DDD..
  40. Automatic Colony Creation
  41. Combat issues - locking
  42. Satellite Elementals
  43. Transfering Ships to other powers
  44. Multiplayer??
  45. Higher starting populations
  46. Change to Transit Detected Interrupts
  47. Homeworld Starting Minerals
  48. Character Limit on Input fields things
  49. Noob Question on Jump Points
  50. Starting with no NPRs