View full version: Mechanics
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  1. Unexpected Events in v5.1 (Spoiler)
  2. Conquered Race revolting
  3. Final Fire PD vs point blank missiles
  4. Jump blindness
  5. Chunks vs. Terrestrial Classification
  6. Cargo holds and build time
  7. [SPOILER] Discussion on NPRs and their logic - current & new
  8. Population Growth
  9. NPR Homeworld Oddities
  10. image-name convention/mechanism? (+ custom pics)
  11. Can't refit ships
  12. New Naval Organization Structure
  13. The Miraculous Space-Time Bubble
  14. Geology Teams
  15. Automated Fire for Player Ships
  16. Mesons overpowered.
  17. Changes to Ground Unit Training for v5.02
  18. Missile Design Guide Desired
  19. Gauss Cannon, Point Defense, and Missiles
  20. Popup Fleet Menu
  21. Change to Civilian Detection for v5.0
  22. Using A Hyper Drive
  23. How to organize my Task Groups
  24. Interrupts and Automated Turns
  25. Colony won't mine - Why?
  26. Task Force and Group Commanders
  27. Can't Invade enemy homeworld?
  28. Species Tolerance
  29. Modable?
  30. Task Force Organisation
  31. Detail on Terraforming and Leader Bonuses
  32. Pre Fab PDC
  33. Use of Asteroid miners
  34. Engines: Normal, Hyper, Jump & Gates
  35. frequency of increment bog-down
  36. Anti-missile Missile
  37. ACTUAL "Real" Shipping Line:DDD..
  38. Automatic Colony Creation
  39. Combat issues - locking
  40. Satellite Elementals
  41. Transfering Ships to other powers
  42. Multiplayer??
  43. Higher starting populations
  44. Change to Transit Detected Interrupts
  45. Homeworld Starting Minerals
  46. Character Limit on Input fields things
  47. Noob Question on Jump Points
  48. Starting with no NPRs
  49. Window size
  50. Wealth - Nuts and Bolts