View full version: Mechanics
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  1. Themes
  2. Selecting Real Stars Systems for Exploration
  3. Offensive mass drivers
  4. Automated Turn Interupt
  5. Assault Shuttle and 140 shuttle to command..
  6. Ground Forces: Transportation, New units, Boarding Combat
  7. Self-correction for Yoyo Bugs in v5.20
  8. Are you serious?
  9. Re-arming Fighters
  10. AI & New Game Set-Up
  11. New Phenomena in v5.1 (Spoiler)
  12. Aliens on Colony - game stuck
  13. Unexpected Events in v5.1 (Spoiler)
  14. Conquered Race revolting
  15. Final Fire PD vs point blank missiles
  16. Jump blindness
  17. Chunks vs. Terrestrial Classification
  18. Cargo holds and build time
  19. [SPOILER] Discussion on NPRs and their logic - current & new
  20. Population Growth
  21. NPR Homeworld Oddities
  22. image-name convention/mechanism? (+ custom pics)
  23. Can't refit ships
  24. New Naval Organization Structure
  25. The Miraculous Space-Time Bubble
  26. Geology Teams
  27. Automated Fire for Player Ships
  28. Mesons overpowered.
  29. Changes to Ground Unit Training for v5.02
  30. Missile Design Guide Desired
  31. Gauss Cannon, Point Defense, and Missiles
  32. Popup Fleet Menu
  33. Change to Civilian Detection for v5.0
  34. Using A Hyper Drive
  35. How to organize my Task Groups
  36. Interrupts and Automated Turns
  37. Colony won't mine - Why?
  38. Task Force and Group Commanders
  39. Can't Invade enemy homeworld?
  40. Species Tolerance
  41. Modable?
  42. Task Force Organisation
  43. Detail on Terraforming and Leader Bonuses
  44. Pre Fab PDC
  45. Use of Asteroid miners
  46. Engines: Normal, Hyper, Jump & Gates
  47. frequency of increment bog-down
  48. Anti-missile Missile
  49. ACTUAL "Real" Shipping Line:DDD..
  50. Automatic Colony Creation