View full version: Mechanics
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  1. Selecting Real Stars Systems for Exploration
  2. Offensive mass drivers
  3. Automated Turn Interupt
  4. Assault Shuttle and 140 shuttle to command..
  5. Ground Forces: Transportation, New units, Boarding Combat
  6. Self-correction for Yoyo Bugs in v5.20
  7. Are you serious?
  8. Re-arming Fighters
  9. AI & New Game Set-Up
  10. New Phenomena in v5.1 (Spoiler)
  11. Aliens on Colony - game stuck
  12. Unexpected Events in v5.1 (Spoiler)
  13. Conquered Race revolting
  14. Final Fire PD vs point blank missiles
  15. Jump blindness
  16. Chunks vs. Terrestrial Classification
  17. Cargo holds and build time
  18. [SPOILER] Discussion on NPRs and their logic - current & new
  19. Population Growth
  20. NPR Homeworld Oddities
  21. image-name convention/mechanism? (+ custom pics)
  22. Can't refit ships
  23. New Naval Organization Structure
  24. The Miraculous Space-Time Bubble
  25. Geology Teams
  26. Automated Fire for Player Ships
  27. Mesons overpowered.
  28. Changes to Ground Unit Training for v5.02
  29. Missile Design Guide Desired
  30. Gauss Cannon, Point Defense, and Missiles
  31. Popup Fleet Menu
  32. Change to Civilian Detection for v5.0
  33. Using A Hyper Drive
  34. How to organize my Task Groups
  35. Interrupts and Automated Turns
  36. Colony won't mine - Why?
  37. Task Force and Group Commanders
  38. Can't Invade enemy homeworld?
  39. Species Tolerance
  40. Modable?
  41. Task Force Organisation
  42. Detail on Terraforming and Leader Bonuses
  43. Pre Fab PDC
  44. Use of Asteroid miners
  45. Engines: Normal, Hyper, Jump & Gates
  46. frequency of increment bog-down
  47. Anti-missile Missile
  48. ACTUAL "Real" Shipping Line:DDD..
  49. Automatic Colony Creation
  50. Combat issues - locking