View full version: Mechanics
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  1. Re-arming Fighters
  2. AI & New Game Set-Up
  3. New Phenomena in v5.1 (Spoiler)
  4. Aliens on Colony - game stuck
  5. Unexpected Events in v5.1 (Spoiler)
  6. Conquered Race revolting
  7. Final Fire PD vs point blank missiles
  8. Jump blindness
  9. Chunks vs. Terrestrial Classification
  10. Cargo holds and build time
  11. [SPOILER] Discussion on NPRs and their logic - current & new
  12. Population Growth
  13. NPR Homeworld Oddities
  14. image-name convention/mechanism? (+ custom pics)
  15. Can't refit ships
  16. New Naval Organization Structure
  17. The Miraculous Space-Time Bubble
  18. Geology Teams
  19. Automated Fire for Player Ships
  20. Mesons overpowered.
  21. Changes to Ground Unit Training for v5.02
  22. Missile Design Guide Desired
  23. Gauss Cannon, Point Defense, and Missiles
  24. Popup Fleet Menu
  25. Change to Civilian Detection for v5.0
  26. Using A Hyper Drive
  27. How to organize my Task Groups
  28. Interrupts and Automated Turns
  29. Colony won't mine - Why?
  30. Task Force and Group Commanders
  31. Can't Invade enemy homeworld?
  32. Species Tolerance
  33. Modable?
  34. Task Force Organisation
  35. Detail on Terraforming and Leader Bonuses
  36. Pre Fab PDC
  37. Use of Asteroid miners
  38. Engines: Normal, Hyper, Jump & Gates
  39. frequency of increment bog-down
  40. Anti-missile Missile
  41. ACTUAL "Real" Shipping Line:DDD..
  42. Automatic Colony Creation
  43. Combat issues - locking
  44. Satellite Elementals
  45. Transfering Ships to other powers
  46. Multiplayer??
  47. Higher starting populations
  48. Change to Transit Detected Interrupts
  49. Homeworld Starting Minerals
  50. Character Limit on Input fields things