View full version: The Academy
  1. How do I do use artillery?
  2. Why did my ships get destroyed before I could reach?
  3. Turning on Transponders in C#
  4. On what should I be putting Cargo Shuttle Bays?
  5. Questions about building forward deployed, Fleet Support.
  6. How do I build a maintenance resupply ship?
  7. Shield Power Requirement
  8. Neverending overhaul?
  9. What is the difference between "Rear Echalon" and "Support" in Field Positions.
  10. Survey Fleet won't load MSP
  11. One fire control per weapon, or group weapons in batches? (Also PD)
  12. Adding planet images
  13. Micromanaging ground force setups.
  14. Automines on Asteroids and Comets?
  15. Must I manually designate each and every target, or is there an auto-select?
  16. Automines on asteroids/comets?
  17. Given the INSANE cost of STO weapons, are they even worth it?
  18. What are the mechanics of building an orbital defense/monitoring station?
  19. How do you tell a Xenoarchaeology team to start it's investigation?
  20. Will supply filter 'up' as well as down?
  21. Edit: Moving BIG units (and how to make them smaller).
  22. My colonies are not using transported mines and factories... ?
  23. Is there a simple way to load large ground formations into troopships?
  24. All the crazy Xenoarchaeology
  25. Is there any way to cancel all assignments and then reassign?
  26. Questions and comments about my newbie plan for ground forces?
  27. Which mining combo is better: autos and mass drivers or orbitals and freighters?
  28. How do you marry an upper stage missile to it's booster stage?
  29. Is there any point to infantry other than cheap garrison units?
  30. Unclear about the relationship between missile MSP/Tons/Size/Capacity
  31. Just got attacked by NPR aliens
  32. NPR Generation and Progression
  33. Assigning more than 43 ground support fighters
  34. Effective non-missile point defense?
  35. Laser Warheads C#
  36. How do i get event messages on the system map in C# ?
  37. Academy Leader
  38. "Fighter Combat" bonus
  39. Events not showing up on system screen with events box ticked
  40. Executive Officer - Assigning not allowed
  41. "Ban body" function
  42. Terraforming Io
  43. Cant get my missile to fire, when enemy is in fire controll range
  44. Guide or advice for managing shipyards?
  45. Any ways to estimate how much fuel/maintenance supplies a ship will use?
  46. Anyone use a kind of mental checklist to keep track of everything?
  47. Anyone done testing on whether ships or ground forces are cheaper for PPV?
  48. "Standard" speeds for engine tech; an idea that really needs feedback
  49. terraforming modules
  50. How do you guys identify features of NPR ships?