View full version: The Academy
  1. Guide or advice for managing shipyards?
  2. Any ways to estimate how much fuel/maintenance supplies a ship will use?
  3. Anyone use a kind of mental checklist to keep track of everything?
  4. Which mining combo is better: autos and mass drivers or orbitals and freighters?
  5. Anyone done testing on whether ships or ground forces are cheaper for PPV?
  6. "Standard" speeds for engine tech; an idea that really needs feedback
  7. terraforming modules
  8. How do you guys identify features of NPR ships?
  9. Help understanding ground weapon components
  10. Formula for shipyard efficiency with multiple shipyards?
  11. How do you delay orders?
  12. How much armor should a ship have? How does this vary by role and tech level?
  13. "Offline" ship and component design?
  14. Any missile design guides/process/theory?
  15. Mining Production Technology
  16. Tips for jumping into a “hot” system
  17. Ruins
  18. Artillery question
  19. Early game weapons
  20. How do you look for NPR
  21. regarding ground combat
  22. some questions i haven't found answers to
  23. Ship wont move
  24. NPR Home world and "friendly" bombardment
  25. Keyboard shortcuts not functioning
  26. How to change date format settings
  27. Ground troops replenishment
  28. What to do with alien missile stockpile?
  29. Trouble with setting up new games (C# Aurora)
  30. Glossary of Abbreviations?
  31. Hello, thank you and a quick noob question
  32. General questions
  33. Mars Colonization gone wrong
  34. NPC and surrender
  35. Artillery Support
  36. Population merging?
  37. Terraforming
  38. Questions about the Wealth System
  39. Initiating ground combat
  40. asteroid mining and automatization.
  41. Commercial Engined Jump Assault Ships?
  42. 6 hours increments
  43. Transfering fuel to a planet?
  44. How to manage parasites C#
  45. C+ Galactic map
  46. Cloaking
  47. FAQ
  48. Is it posible to take control of a NPR
  49. mine assault stage not dosent trigger
  50. Thank you dev!