View full version: The Academy
  1. Defense Bases under the new Morale/Shore Leave rules
  2. Shore leave orders?
  3. Civilian Contracts, failed to load installation...
  4. Fuel question
  5. Satisfying the Requested Protection Level
  6. Purpose to building ship components
  7. What does the Armour pulldown on a Magazine do?
  8. cannot drop off geoteam
  9. Questions on Prisoners and diplomacy
  10. Commerical Shipping Question
  11. Starting a game with multiple nations on Earth
  12. What does a negative Annual Growth Rate mean?
  13. Speeding things up
  14. Spacwmaster mode
  15. Newbie question about ship engines
  16. changing new task group locations ?
  17. Can I salvage wrecks in sort-of-friendly systems?
  18. Newbie with questions
  19. Fuel harvester base crew morale
  20. Hull clutter
  21. Various newbie questions
  22. Civvy Engine manufacture and design
  23. What are the ongoing costs of ships?
  24. Moving fuel
  25. Designing Turrets with Reduced Size Lasers
  26. Trading Resources Across Jump Gates
  27. Tractor device?
  28. Red/Green jump gates? Also, how to escort civilian jump ships?
  29. Is there a way to scrap/recycle old ordnance?
  30. Help!
  31. Bugged game. Unclear on severity. Should I start over?
  32. Building an Interstellar Empire
  33. Question regarding jump capable fighters
  34. Help with designing a fighter
  35. Basic Ship Design
  36. Noob Questions
  37. Prerequisite techs for Genome Sequence: Base Gravity?
  38. Reserve Level
  39. Conquered and alien pop. Now what?
  40. Scientist Shortage
  41. Civilian shipping information toggle?
  42. Transfering survivors/prisoners
  43. Refueling
  44. Civilian fuel harvesters
  45. Power Requirements
  46. How do I build a commercial freighter?
  47. Getting the game to run question
  48. Hidden Jump Point
  49. Ordnance, ordnance, ordnance...
  50. What are railguns good for?