View full version: The Academy
  1. Non-Sol Start
  2. Moving Task Groups into different Task Forces.
  3. How long is the fire delay after a standard Jump Gate transition?
  4. Shipyard additional eligible classes
  5. Confused about turrets + FC
  6. Question about whether I should start a new game
  7. 1HS Jump Drive - Self-Jump Only
  8. Recharge rates and active scanning
  9. Question about Commercial Ships
  10. Newb questions: sensors and lifepods
  11. Something worse than the learning curve... the deep pit of "Wtf?"
  12. Where to find the savegame?
  13. Two-Stage Missiles - Sensor Boat Supported by PDC?
  14. Can not research Ion engines
  15. Introducing distant aliens
  16. About the Galactic Map
  17. nebulas and orbital bombs?
  18. Error 6 - Overflow
  19. How do I stop colony growth
  20. Question
  21. What exactly are the rules for the expand civilian economy tech cost?
  22. Passenger liners and mobile miners\refineries
  23. Crew Grades and the SM
  24. Bonus Tech
  25. No engines available
  26. Sloooooooowing down and speedingup
  27. So I complete my first ship and send it to Mars. As it leaves, Earth surrenders.
  28. Fighters in PDC question?
  29. Trade and diplomacy with NPRs
  30. Can't open economic window plus error 713 MSSTDFMT
  31. Class design and building ships
  32. Help with Specialty Weapons (Particle Beams/Plasma Carronades/Ect.)
  33. Couple of Questions
  34. Hyperdrive?
  35. Any way to view NPR details, such as Govt. type, language type, etc?
  36. Assignement of officers
  37. Deleting ships from the "Naval Organization" tab?
  38. Ground Forces Tutorial?
  39. Large Combat Lasers
  40. Turrets Vs No Turrets?
  41. Shipyard conversion?
  42. Laser Warheads and their uses
  43. Compressed Fuel Tanks
  44. Drone questions.
  45. Sensor Contact Strength
  46. Probelm with assigning "Task Groups" to "Task Forces"
  47. Remove interrupt flag from events?
  48. A question about beam weapon design?
  49. Question about time between turns?
  50. Ways to disable allied alerts