View full version: The Academy
  1. Redirect or Self-destruct Missile Salvos
  2. Ground units
  3. Colonies after ground combat
  4. Galaxy map question
  5. Music doesn't work
  6. Space-time bubbles
  7. Damage control/repairs without engineering sections?
  8. Event log text file
  9. Passive thermal detection of missiles
  10. enemy in system
  11. A few simple questions.
  12. Danger Close - Boarding under fire (also Engineering Brigades)
  13. Annoying interrupts
  14. Mine Deployment Via Drone issue
  15. Beginner war questions
  16. Beginner questions
  17. Officer Holder
  18. Active Sensor Design tutorial
  19. Godd fiction story to learn from?
  20. Hitting the sun
  21. NPR Tech level on conventional start? Or . . . something?
  22. Firecontrols and targets
  23. Targetting ship design to specific rank of officer
  24. How large is my shortfall of minerals?
  25. Restricting civilian traffic
  26. Neutral NPRs?
  27. Wimps!
  28. 1 Day Increments Broken?
  29. LP Jump Problems
  30. How I Multifaction start?
  31. Do civilians build jump-capable ships?
  32. Damage Control - Question on how fast it repairs
  33. Game Slowdown / Black Holes
  34. Galactic Map controls
  35. First Contact pointers
  36. Non-Sol Start
  37. Moving Task Groups into different Task Forces.
  38. How long is the fire delay after a standard Jump Gate transition?
  39. Shipyard additional eligible classes
  40. Confused about turrets + FC
  41. Question about whether I should start a new game
  42. 1HS Jump Drive - Self-Jump Only
  43. Recharge rates and active scanning
  44. Question about Commercial Ships
  45. Newb questions: sensors and lifepods
  46. Something worse than the learning curve... the deep pit of "Wtf?"
  47. Where to find the savegame?
  48. Two-Stage Missiles - Sensor Boat Supported by PDC?
  49. Can not research Ion engines
  50. Introducing distant aliens