View full version: The Academy
  1. Promotion Value of Medals
  2. Scraping PDC
  3. General Pointers for Beam Turrets
  4. Making my game more challenging
  5. geology teams
  6. Keeping Distance?
  7. Magenta ring on a system with a full grav survey / no unexplored points
  8. Beam-Armed Mines
  9. 2 questions
  10. is it possible to increase precursor spawn?
  11. Tractor Beams and Ships out of fuel
  12. About Mineral Shortages and About Sorium Harvesters
  13. Confusion About Active Sensors
  14. Auto Fire
  15. Totally lost on colonization...
  16. Shields vs. Armor
  17. How long does it take for mining complexes to move?
  18. Use of Industry
  19. follow superior formations
  20. Forcing AI to play fair?
  21. Ghost Ground Unit
  22. Easiest way to transport minerals between systems?
  23. Galactic Map and some questions
  24. Fighters in combat.
  25. Deleting Commercial Ships
  26. supply ship eating supplies
  27. Encountering Alien species
  28. Stockpiled parts...
  29. Mining ships and simplifying resource harvesting
  30. NPC Missile launch interaction
  31. Am I just really lucky or what..? (Geological Teams)
  32. Friendly ( or otherwise ) NPR Ship designs
  33. Weird task force training behavior...
  34. New player question
  35. A few questions
  36. Working around the ship build rate bug
  37. On ruins and infrastructure
  38. Sound of turn end
  39. Changing a task group to another task force
  40. Recommendations for Early Game Ship Design.
  41. Maintenance, scrapping and various shortages
  42. Laser never firing?
  43. How many troop transport units are required to move enginer brigades?
  44. Missile Fire Controls/ Active Sensors
  45. Constructing a Warp Hub
  46. CMC Question
  47. Adding gasses as SpaceMaster?
  48. What is a parasite? [SOLVED]
  49. Weapons (& shields) in atmosphere
  50. New players first experience