View full version: The Academy
  1. NPC Missile launch interaction
  2. Am I just really lucky or what..? (Geological Teams)
  3. Friendly ( or otherwise ) NPR Ship designs
  4. Weird task force training behavior...
  5. New player question
  6. A few questions
  7. Working around the ship build rate bug
  8. On ruins and infrastructure
  9. Sound of turn end
  10. Changing a task group to another task force
  11. Recommendations for Early Game Ship Design.
  12. Maintenance, scrapping and various shortages
  13. Laser never firing?
  14. How many troop transport units are required to move enginer brigades?
  15. Missile Fire Controls/ Active Sensors
  16. Constructing a Warp Hub
  17. CMC Question
  18. Adding gasses as SpaceMaster?
  19. What is a parasite? [SOLVED]
  20. Weapons (& shields) in atmosphere
  21. New players first experience
  22. Changing Database Location
  23. Missile Active Sensor Question
  24. Small Galaxy
  25. Questions regarding engeniering mantainance
  26. First post - mineral bottlenecks
  27. Leaders
  28. Moving Minerals Around
  29. Moving Teams
  30. noob request
  31. Refueling
  32. ground combat
  33. Guided missiles
  34. Fighter allocation issues
  35. Geology specialists now capped at 60%
  36. JumpDrive-self only does size matters?
  37. Reducing a fleet's reliance on missiles.
  38. Why this jump failure ?
  39. Unrest
  40. Time step and Civilians
  41. Odd NPR Relations
  42. Mining & production statistics
  43. Fixing an errant NPR
  44. Moving space ports
  45. Load Mineral when XXX available order
  46. Black Hole Practicals
  47. Lagrange Point, NPR and Civies
  48. Wiping a NPR off the face of the universe?
  49. Terraforming Sol and Basic Terraforming calculations
  50. Posting images