View full version: The Academy
  1. geology teams
  2. Keeping Distance?
  3. Magenta ring on a system with a full grav survey / no unexplored points
  4. Beam-Armed Mines
  5. 2 questions
  6. is it possible to increase precursor spawn?
  7. Tractor Beams and Ships out of fuel
  8. About Mineral Shortages and About Sorium Harvesters
  9. Confusion About Active Sensors
  10. Auto Fire
  11. Totally lost on colonization...
  12. Shields vs. Armor
  13. How long does it take for mining complexes to move?
  14. Use of Industry
  15. follow superior formations
  16. Forcing AI to play fair?
  17. Ghost Ground Unit
  18. Easiest way to transport minerals between systems?
  19. Galactic Map and some questions
  20. Fighters in combat.
  21. Deleting Commercial Ships
  22. supply ship eating supplies
  23. Encountering Alien species
  24. Stockpiled parts...
  25. Mining ships and simplifying resource harvesting
  26. NPC Missile launch interaction
  27. Am I just really lucky or what..? (Geological Teams)
  28. Friendly ( or otherwise ) NPR Ship designs
  29. Weird task force training behavior...
  30. New player question
  31. A few questions
  32. Working around the ship build rate bug
  33. On ruins and infrastructure
  34. Sound of turn end
  35. Changing a task group to another task force
  36. Recommendations for Early Game Ship Design.
  37. Maintenance, scrapping and various shortages
  38. Laser never firing?
  39. How many troop transport units are required to move enginer brigades?
  40. Missile Fire Controls/ Active Sensors
  41. Constructing a Warp Hub
  42. CMC Question
  43. Adding gasses as SpaceMaster?
  44. What is a parasite? [SOLVED]
  45. Weapons (& shields) in atmosphere
  46. New players first experience
  47. Changing Database Location
  48. Missile Active Sensor Question
  49. Small Galaxy
  50. Questions regarding engeniering mantainance