View full version: The Academy
  1. First post - mineral bottlenecks
  2. Leaders
  3. Moving Minerals Around
  4. Moving Teams
  5. noob request
  6. Refueling
  7. ground combat
  8. Guided missiles
  9. Fighter allocation issues
  10. Geology specialists now capped at 60%
  11. JumpDrive-self only does size matters?
  12. Reducing a fleet's reliance on missiles.
  13. Why this jump failure ?
  14. Unrest
  15. Time step and Civilians
  16. Odd NPR Relations
  17. Mining & production statistics
  18. Fixing an errant NPR
  19. Moving space ports
  20. Load Mineral when XXX available order
  21. Black Hole Practicals
  22. Lagrange Point, NPR and Civies
  23. Wiping a NPR off the face of the universe?
  24. Terraforming Sol and Basic Terraforming calculations
  25. Posting images
  26. What's the interaction between greenhouse and anti-greenhouse?
  27. Error 5 invalid procedure call or argument
  28. Changing Race Names on the system Generation window
  29. Factories not giving Construction points on colony at all
  30. How do I create ground forces headquarters?
  31. Mass Drivers
  32. NPR Technology in designs?
  33. Box Launchers?
  34. Stupid Task Groups
  35. Overhaul
  36. Targeting Shipyards
  37. Unable to create a new class of ship.
  38. UI enhancement
  39. How do I get into laser range?
  40. Mineral Reports
  41. any workaround for the "error in execute orders" error ?
  42. TCS - invisible to passives?
  43. Galactic Map displaying incorrectly
  44. Getting some good fights?
  45. Target xxx is streaming fluid ?
  46. Civilian freighters with conventional engines -> upgrade?
  47. Ship/Shipyard size VS tech level, costs
  48. A question about sectors
  49. Civi Complexes
  50. Missile Defense