View full version: The Academy
  1. Leaders
  2. Moving Minerals Around
  3. Moving Teams
  4. noob request
  5. Refueling
  6. ground combat
  7. Guided missiles
  8. Fighter allocation issues
  9. Geology specialists now capped at 60%
  10. JumpDrive-self only does size matters?
  11. Reducing a fleet's reliance on missiles.
  12. Why this jump failure ?
  13. Unrest
  14. Time step and Civilians
  15. Odd NPR Relations
  16. Mining & production statistics
  17. Fixing an errant NPR
  18. Moving space ports
  19. Load Mineral when XXX available order
  20. Black Hole Practicals
  21. Lagrange Point, NPR and Civies
  22. Wiping a NPR off the face of the universe?
  23. Terraforming Sol and Basic Terraforming calculations
  24. Posting images
  25. What's the interaction between greenhouse and anti-greenhouse?
  26. Error 5 invalid procedure call or argument
  27. Changing Race Names on the system Generation window
  28. Factories not giving Construction points on colony at all
  29. How do I create ground forces headquarters?
  30. Mass Drivers
  31. NPR Technology in designs?
  32. Box Launchers?
  33. Stupid Task Groups
  34. Overhaul
  35. Targeting Shipyards
  36. Unable to create a new class of ship.
  37. UI enhancement
  38. How do I get into laser range?
  39. Mineral Reports
  40. any workaround for the "error in execute orders" error ?
  41. TCS - invisible to passives?
  42. Galactic Map displaying incorrectly
  43. Getting some good fights?
  44. Target xxx is streaming fluid ?
  45. Civilian freighters with conventional engines -> upgrade?
  46. Ship/Shipyard size VS tech level, costs
  47. A question about sectors
  48. Civi Complexes
  49. Missile Defense
  50. not all ship commanders training