View full version: The Academy
  1. Missile Design
  2. Just found the game..a couple of questions (and praise!)
  3. "free" sensors?
  4. Beam Fire Control Range
  5. What is the Pre-req for Ion engines?
  6. Explaining Aurora
  7. Task Force Training
  8. Yet another new player questions thread...
  9. Questions of the not quite capable.
  10. what is a minimum effective energy weapon PD set up
  11. Aurora Tech Manual
  12. Missile problem
  13. "failed to load mass driver"
  14. Usage of a sniper doctrine
  15. I need some help with ship designs
  16. silly exploit
  17. System Map Confusion. White Numbered Dots?
  18. ECCM and ECM, normal vs compact vs small craft
  19. Some error messages
  20. Multiple active sensors
  21. User Interface (UI) questions
  22. Create New class and ship name
  23. Do starting NPRs use the research points given at the start?
  24. ruins, "hostile robotic soldiers", and espionage
  25. Logistics, logistics, logistics....
  26. Source of new system maps?
  27. Removing starting NPRs?
  28. Boarding actions and GU strength
  29. Database size question
  30. Precursors and expendable stuff
  31. A few noobish questions: Asteroid mining, colonisation, training, Mass Drivers
  32. [Spoiler?] 2 (possible) bugs regarding ruins and enemies.
  33. Using MIRV as anti-missiles?
  34. "Contact Sharing" in TGs
  35. gravity range, size of planet, avilable colonies
  36. Various Questions
  37. Exact formula for ship size vs construction rate?
  38. Stubborn Minelayer
  39. Missile Active Sensors
  40. Boarding + Ground Combat Questions
  41. I need more captains captain! I don't have the captains!
  42. TGs stopping
  43. Question about generated NPRs and initial NPRs
  44. How often do you meet non-technological NPRs?
  45. Passive-Active Sensors. Also adding officers.
  46. New Player Questions
  47. Just discovered this game -Wow!!!!
  48. Titan base temp
  49. Troop transport and drop module.
  50. Beginning missiles.