View full version: The Academy
  1. one way jumpgates
  2. Civies trying squadron jump
  3. Missing Ship
  4. commercial CIWS and the AI
  5. Xenoarcheology teams
  6. How to launch a scout drone
  7. Shipyards: expand then add slipway, or add slipway then expand?
  8. Deck Crew Bonus?
  9. Size of ship to jump engine efficiency?
  10. espionage, espionage teams, spy points - and a possible bug?
  11. Upgrade Components?
  12. Useful Links
  13. Searching for a specific mineral?
  14. Fighter-Bombers?
  15. Standard Transit bindness duration
  16. How do you replace crew casualties?
  17. Missile Design
  18. Just found the game..a couple of questions (and praise!)
  19. "free" sensors?
  20. Beam Fire Control Range
  21. What is the Pre-req for Ion engines?
  22. Explaining Aurora
  23. Task Force Training
  24. Yet another new player questions thread...
  25. Questions of the not quite capable.
  26. what is a minimum effective energy weapon PD set up
  27. Aurora Tech Manual
  28. Missile problem
  29. "failed to load mass driver"
  30. Usage of a sniper doctrine
  31. I need some help with ship designs
  32. silly exploit
  33. System Map Confusion. White Numbered Dots?
  34. ECCM and ECM, normal vs compact vs small craft
  35. Some error messages
  36. Multiple active sensors
  37. User Interface (UI) questions
  38. Create New class and ship name
  39. Do starting NPRs use the research points given at the start?
  40. ruins, "hostile robotic soldiers", and espionage
  41. Logistics, logistics, logistics....
  42. Source of new system maps?
  43. Removing starting NPRs?
  44. Boarding actions and GU strength
  45. Database size question
  46. Precursors and expendable stuff
  47. A few noobish questions: Asteroid mining, colonisation, training, Mass Drivers
  48. [Spoiler?] 2 (possible) bugs regarding ruins and enemies.
  49. Using MIRV as anti-missiles?
  50. "Contact Sharing" in TGs