View full version: The Academy
  1. Missile problem
  2. "failed to load mass driver"
  3. Usage of a sniper doctrine
  4. I need some help with ship designs
  5. silly exploit
  6. System Map Confusion. White Numbered Dots?
  7. ECCM and ECM, normal vs compact vs small craft
  8. Some error messages
  9. Multiple active sensors
  10. User Interface (UI) questions
  11. Create New class and ship name
  12. Do starting NPRs use the research points given at the start?
  13. ruins, "hostile robotic soldiers", and espionage
  14. Logistics, logistics, logistics....
  15. Source of new system maps?
  16. Removing starting NPRs?
  17. Boarding actions and GU strength
  18. Database size question
  19. Precursors and expendable stuff
  20. A few noobish questions: Asteroid mining, colonisation, training, Mass Drivers
  21. [Spoiler?] 2 (possible) bugs regarding ruins and enemies.
  22. Using MIRV as anti-missiles?
  23. "Contact Sharing" in TGs
  24. gravity range, size of planet, avilable colonies
  25. Various Questions
  26. Exact formula for ship size vs construction rate?
  27. Stubborn Minelayer
  28. Missile Active Sensors
  29. Boarding + Ground Combat Questions
  30. I need more captains captain! I don't have the captains!
  31. TGs stopping
  32. Question about generated NPRs and initial NPRs
  33. How often do you meet non-technological NPRs?
  34. Passive-Active Sensors. Also adding officers.
  35. New Player Questions
  36. Just discovered this game -Wow!!!!
  37. Titan base temp
  38. Troop transport and drop module.
  39. Beginning missiles.
  40. Orbital bombardment
  41. ruin frequency?
  42. Tutorial, Part 2 - Technology
  43. Spaceports: JUST loading time?
  44. What difficulty setting do you use?
  45. Stuck on 1-day turns?
  46. Anti missile fire and sensor question...
  47. Is it possible to scrap existing ships, reclaiming minerals in the process?
  48. Fighter Missile Trouble
  49. How to salvage 25039950 ton wreck
  50. Diplomatic teams