View full version: The Academy
  1. Missing Ship
  2. commercial CIWS and the AI
  3. Xenoarcheology teams
  4. How to launch a scout drone
  5. Shipyards: expand then add slipway, or add slipway then expand?
  6. Deck Crew Bonus?
  7. Size of ship to jump engine efficiency?
  8. espionage, espionage teams, spy points - and a possible bug?
  9. Upgrade Components?
  10. Useful Links
  11. Searching for a specific mineral?
  12. Fighter-Bombers?
  13. Standard Transit bindness duration
  14. How do you replace crew casualties?
  15. Missile Design
  16. Just found the game..a couple of questions (and praise!)
  17. "free" sensors?
  18. Beam Fire Control Range
  19. What is the Pre-req for Ion engines?
  20. Explaining Aurora
  21. Task Force Training
  22. Yet another new player questions thread...
  23. Questions of the not quite capable.
  24. what is a minimum effective energy weapon PD set up
  25. Aurora Tech Manual
  26. Missile problem
  27. "failed to load mass driver"
  28. Usage of a sniper doctrine
  29. I need some help with ship designs
  30. silly exploit
  31. System Map Confusion. White Numbered Dots?
  32. ECCM and ECM, normal vs compact vs small craft
  33. Some error messages
  34. Multiple active sensors
  35. User Interface (UI) questions
  36. Create New class and ship name
  37. Do starting NPRs use the research points given at the start?
  38. ruins, "hostile robotic soldiers", and espionage
  39. Logistics, logistics, logistics....
  40. Source of new system maps?
  41. Removing starting NPRs?
  42. Boarding actions and GU strength
  43. Database size question
  44. Precursors and expendable stuff
  45. A few noobish questions: Asteroid mining, colonisation, training, Mass Drivers
  46. [Spoiler?] 2 (possible) bugs regarding ruins and enemies.
  47. Using MIRV as anti-missiles?
  48. "Contact Sharing" in TGs
  49. gravity range, size of planet, avilable colonies
  50. Various Questions