View full version: The Academy
  1. Beam Fire Control Range
  2. What is the Pre-req for Ion engines?
  3. Explaining Aurora
  4. Task Force Training
  5. Yet another new player questions thread...
  6. Questions of the not quite capable.
  7. what is a minimum effective energy weapon PD set up
  8. Aurora Tech Manual
  9. Missile problem
  10. "failed to load mass driver"
  11. Usage of a sniper doctrine
  12. I need some help with ship designs
  13. silly exploit
  14. System Map Confusion. White Numbered Dots?
  15. ECCM and ECM, normal vs compact vs small craft
  16. Some error messages
  17. Multiple active sensors
  18. User Interface (UI) questions
  19. Create New class and ship name
  20. Do starting NPRs use the research points given at the start?
  21. ruins, "hostile robotic soldiers", and espionage
  22. Logistics, logistics, logistics....
  23. Source of new system maps?
  24. Removing starting NPRs?
  25. Boarding actions and GU strength
  26. Database size question
  27. Precursors and expendable stuff
  28. A few noobish questions: Asteroid mining, colonisation, training, Mass Drivers
  29. [Spoiler?] 2 (possible) bugs regarding ruins and enemies.
  30. Using MIRV as anti-missiles?
  31. "Contact Sharing" in TGs
  32. gravity range, size of planet, avilable colonies
  33. Various Questions
  34. Exact formula for ship size vs construction rate?
  35. Stubborn Minelayer
  36. Missile Active Sensors
  37. Boarding + Ground Combat Questions
  38. I need more captains captain! I don't have the captains!
  39. TGs stopping
  40. Question about generated NPRs and initial NPRs
  41. How often do you meet non-technological NPRs?
  42. Passive-Active Sensors. Also adding officers.
  43. New Player Questions
  44. Just discovered this game -Wow!!!!
  45. Titan base temp
  46. Troop transport and drop module.
  47. Beginning missiles.
  48. Orbital bombardment
  49. ruin frequency?
  50. Tutorial, Part 2 - Technology