View full version: The Academy
  1. Help with jump drives
  2. Sensor Buoy Laying Woes
  3. The game spawned 2 NPRs in the same system
  4. Reloading PDCs?
  5. Range finding Question (Or how do i increase the range on my Beam firing control
  6. Hiding a System from a player
  7. Cloaks?
  8. What is the point of plasma carronades?
  9. Civilian Industry overcrowding colonies...
  10. Two questions
  11. NPR ships vanishing?
  12. Ships of 500 to 1K
  13. Maintenance failure on a civilian ship???
  14. Asteroid & Comet Mining
  15. Some details regarding final defensive fire
  16. Technology Sharing?
  17. Intelligence Update?
  18. Do Inactive PR ever behave like NPRs?
  19. fleet doctrine for a new guy
  20. Calculations for Class Designs?
  21. Civilians still using player Designs?
  22. Learning How to Fly
  23. Old Player Asking about Kinetic Weapons and Engines, Defences
  24. The Galactic Map - Newbie Questions
  25. Electronic Warfare
  26. What are you using 500-1000ton ships for?
  27. Order of the colonies listed in the population and production window?
  28. Task Force Training in a binary system
  29. Disbanding and reassembling a team - Any penalty?
  30. Unsurvey objects?
  31. Renaming a Missile Design - How?
  32. Sound
  33. Laser range and ship speed
  34. Ship design rule of thumb?
  35. Why do I get Yellow? An exo-Aurora Windows question
  36. nobody wants to work in terraforming installment
  37. civilian shipping and nebula's?
  38. Small Cratt ECM
  39. Civilian Company Technology?
  40. constructing ship components.
  41. Spacemaster Race needed?
  42. Red Box at the Jump point I entered through? Existing Jump Gate?
  43. Question about geology teams.
  44. Rename a Faction?
  45. Military Vs Commercial Jump Drives
  46. Deployment/Morale Reporting
  47. Newbie Question - First Jump Point plans
  48. I can't make sense of the range in individual unit details.
  49. Help with buoys/missiles
  50. Geological Survey Team