View full version: The Academy
  1. Extremely slow xenology team
  2. Forced Low Tech Races
  3. Per Capita Income
  4. Suddenly, there is a jump point
  5. Using one Shipyard for Multiple Designs
  6. Confusion on Missile Fire Control
  7. Unrest despite enough planetary defense
  8. Point Defence Not Working :O
  9. Wheight & Size?
  10. Laser recharge problem
  11. Ships Sizes and there Names
  12. Pre Trans Newtonian NPR
  13. Killed by the turn interval
  14. Conquered populations
  15. Particle Beam damage
  16. Trouble with jump drive
  17. New Races and how to use them
  18. General questions on the Conventional Start
  19. Setting Up Kind of "Alliance Player"
  20. Can military ships use civilian jump engine?
  21. Ground combat
  22. Help with jump drives
  23. Sensor Buoy Laying Woes
  24. The game spawned 2 NPRs in the same system
  25. Reloading PDCs?
  26. Range finding Question (Or how do i increase the range on my Beam firing control
  27. Hiding a System from a player
  28. Cloaks?
  29. What is the point of plasma carronades?
  30. Civilian Industry overcrowding colonies...
  31. Two questions
  32. NPR ships vanishing?
  33. Ships of 500 to 1K
  34. Maintenance failure on a civilian ship???
  35. Asteroid & Comet Mining
  36. Some details regarding final defensive fire
  37. Technology Sharing?
  38. Intelligence Update?
  39. Do Inactive PR ever behave like NPRs?
  40. fleet doctrine for a new guy
  41. Calculations for Class Designs?
  42. Civilians still using player Designs?
  43. Learning How to Fly
  44. Old Player Asking about Kinetic Weapons and Engines, Defences
  45. The Galactic Map - Newbie Questions
  46. Electronic Warfare
  47. What are you using 500-1000ton ships for?
  48. Order of the colonies listed in the population and production window?
  49. Task Force Training in a binary system
  50. Disbanding and reassembling a team - Any penalty?