View full version: Development Discussions
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  1. In C# will we be able to colonize hundreds of planets without breaking the game?
  2. Will there be more technologies in C#?
  3. New role for construction ships in C# (split off)
  4. Replacing PDCs
  5. Quick C# Questions
  6. Suggestion for officer changes
  7. Magazine Explosions
  8. Replacing Teams?
  9. danger ratings for systems
  10. Empire Control and Civilian Economy in Aurora
  11. Default Orders for Harvesters and Miners
  12. Sensors blind Spots - blocking reduction by solar bodies or events
  13. Sensor range for orbiting spaceships
  14. New sensor model and small fighters. Problem?
  15. No Limit on Commander Themes in C# Please
  16. Defining which events break up the time progression cycle
  17. Transponders
  18. Diplomacy things I love to see
  19. Cap Civilians?
  20. Information Screen for Minerals
  21. Custom game setups - tech
  22. Selecting Commanders Screen Suggestion
  23. Life supports
  24. Research changes planned?
  25. Alpha-testing
  26. Colony Automation
  27. Diplomacy Overhaul?
  28. C# Aurora Blind Accessibility?
  29. Wiki update
  30. Hype by anticipation...:)
  31. converted auxillary ships
  32. Robotic Sub-race
  33. Fire controls assignement
  34. Modding This Version Of Aurora
  35. Per class (or group of class) naming
  36. Blueprint system for Aurora C#?
  37. Progress
  38. Box Launcher Reloads
  39. C# Aurora Database
  40. @Megatraveller Galactic (our) Map
  41. Sensor Model for C# Aurora