View full version: C# Bug Reports
1 2 3 4 »
  1. v2.5.1 Bugs Thread
  2. Typo Thread [bugs]
  3. v2.1.1 Bugs Thread
  4. tkm measurements just under 0.2 LY displayed as bkm
  5. White Screen on Naval Organization Window
  6. Instant Org button appearing while not in SM mode
  7. Game Interface renders slower the further i zoom in
  8. Sometimes it's not a bug, it's a PICNIC.
  9. EXO 'Dance'
  10. v2.5.0 Bugs Thread
  11. v2.4.0 Bugs Thread
  12. v2.3.1 Bugs Thread
  13. v2.3.0 Bugs Thread
  14. v2.2.1 Bugs Thread
  15. v2.2.0 Bugs Thread
  16. Mineral search window incorrect
  17. Display bug? Numbers do not add up
  18. Waypoints won't place
  19. Mines/Buoys targetting nonexistent ships and not retargetting.
  20. #1170 Errors on Startup
  21. Why is this showing up?
  22. Overhaul ja ships stuck in space
  23. refueling hub (many ships to one)
  24. 2.1.1 Function #1050
  25. Events Window unknown Tech Researched
  26. Parent Formation HQ Production Bonus doesn't apply to Subordinate Formations
  27. v2.1.0 Bugs Thread
  28. Changing ship class doesn’t update the designation
  29. Fleet Training Value goes negative when past Deployment Time
  30. Can't set race to Hostile
  31. Not Enough Admirals
  32. v2.0.3 Bugs Thread
  33. v2.0.2 Bugs Thread
  34. Rank Issues
  35. v2.0.1 Bugs Thread
  36. Disappearing Ground Units
  37. v1.13.0 Bugs Thread
  38. Start build points not given to conventional non-TN player race v1130.
  39. Freighters (commerical vessels) require at least one engineering space
  40. Controlling boarded fighters (spoiler race)
  41. 1.13.0 Function #664 ?
  42. Odd Tractor Behavior
  43. Stuck with two hour time advance increments...
  44. 1.12.0 Function #1465
  45. Damaged Fire Control
  46. Mysterious unending shipyard task
  47. Deativating NPR generation in the game settings is bugged in 1.13
  48. CPU slow down after a Battle
  49. Technology level of newly generated NPRs in low research speed games
  50. Weapons dissapears after upgrading ships