View full version: C# Mechanics
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  1. Updating Towed Installations
  2. Admin Types
  3. Can geosurvey probes be automated?
  4. Producing MSP with regular Industry
  5. Question about civilian designs
  6. Pause on commander relieved
  7. Automated Assignment for colony/cargo ships
  8. STO-relevant GF Commander bonuses
  9. How to handle missile replacements?
  10. Mining production bug?
  11. How exactly does one do ELINT vs. sensors?
  12. Why does my tanker orders do not work?
  13. Jump Engines
  14. potential bug when disassembling alien components (1.10)
  15. Help? How to read STO weapon stats
  16. Military space stations
  17. What Are the Point of Colonies?
  18. Game set up conditions.
  19. Missile tracking bonus
  20. Aliens in starting system
  21. Do AI/NPR fleets frequently run out of fuel?
  22. Is there a filter for aether rift?
  23. Ground force Commander / HQ testing
  24. 3-Tiered Active Sensors
  25. 1.10.0 Changes Discussion
  26. 1.11.0 Changes List
  27. Colony making
  28. Please explain me how to manage my fighters.
  29. ELINT functionality
  30. Pre-TN - Ground Forces
  31. Military fleet maintenance
  32. Drop Off Commander. Fleet Command.. What does this do?
  33. Re-supply ship - Strange behaviour
  34. Refit?
  35. Scaling Spaceports?
  36. Standing order "deployment time"
  37. Fleet Training?
  38. Why Space Stations?
  39. Templates to Fleets
  40. Gauss Accuracy And effect of salvoes size
  41. List of Ship Classes when Scrapping
  42. Jump Drive requirements
  43. Tug Speed Formula?
  44. Advanced Survey Ship Designs and Orders?
  45. Versatile Shipyards
  46. Storing Designer Names
  47. Fleet fuel consumption
  48. Can't Add Extra Crew Bearths
  49. Empty ( well nearly ) Systems
  50. fire&forget missiles