View full version: C# Mechanics
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  1. Question about civilian designs
  2. Pause on commander relieved
  3. Automated Assignment for colony/cargo ships
  4. STO-relevant GF Commander bonuses
  5. How to handle missile replacements?
  6. Mining production bug?
  7. How exactly does one do ELINT vs. sensors?
  8. Why does my tanker orders do not work?
  9. Jump Engines
  10. potential bug when disassembling alien components (1.10)
  11. Help? How to read STO weapon stats
  12. Military space stations
  13. What Are the Point of Colonies?
  14. Game set up conditions.
  15. Missile tracking bonus
  16. Aliens in starting system
  17. Do AI/NPR fleets frequently run out of fuel?
  18. Is there a filter for aether rift?
  19. Ground force Commander / HQ testing
  20. 3-Tiered Active Sensors
  21. 1.10.0 Changes Discussion
  22. 1.11.0 Changes List
  23. Colony making
  24. Please explain me how to manage my fighters.
  25. ELINT functionality
  26. Pre-TN - Ground Forces
  27. Military fleet maintenance
  28. Drop Off Commander. Fleet Command.. What does this do?
  29. Re-supply ship - Strange behaviour
  30. Refit?
  31. Scaling Spaceports?
  32. Standing order "deployment time"
  33. Fleet Training?
  34. Why Space Stations?
  35. Templates to Fleets
  36. Gauss Accuracy And effect of salvoes size
  37. List of Ship Classes when Scrapping
  38. Jump Drive requirements
  39. Tug Speed Formula?
  40. Advanced Survey Ship Designs and Orders?
  41. Versatile Shipyards
  42. Storing Designer Names
  43. Fleet fuel consumption
  44. Can't Add Extra Crew Bearths
  45. Empty ( well nearly ) Systems
  46. fire&forget missiles
  47. Damaged ships
  48. Unrest on Colony
  49. Salvaged alien wrecks question
  50. Resupply Maintenance Stations