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C# Mechanics
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Question about civilian designs
Pause on commander relieved
Automated Assignment for colony/cargo ships
STO-relevant GF Commander bonuses
How to handle missile replacements?
Mining production bug?
How exactly does one do ELINT vs. sensors?
Why does my tanker orders do not work?
Jump Engines
potential bug when disassembling alien components (1.10)
Help? How to read STO weapon stats
Military space stations
What Are the Point of Colonies?
Game set up conditions.
Missile tracking bonus
Aliens in starting system
Do AI/NPR fleets frequently run out of fuel?
Is there a filter for aether rift?
Ground force Commander / HQ testing
3-Tiered Active Sensors
1.10.0 Changes Discussion
1.11.0 Changes List
Colony making
Please explain me how to manage my fighters.
ELINT functionality
Pre-TN - Ground Forces
Military fleet maintenance
Drop Off Commander. Fleet Command.. What does this do?
Re-supply ship - Strange behaviour
Refit?
Scaling Spaceports?
Standing order "deployment time"
Fleet Training?
Why Space Stations?
Templates to Fleets
Gauss Accuracy And effect of salvoes size
List of Ship Classes when Scrapping
Jump Drive requirements
Tug Speed Formula?
Advanced Survey Ship Designs and Orders?
Versatile Shipyards
Storing Designer Names
Fleet fuel consumption
Can't Add Extra Crew Bearths
Empty ( well nearly ) Systems
fire&forget missiles
Damaged ships
Unrest on Colony
Salvaged alien wrecks question
Resupply Maintenance Stations
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