Aurora 4x
»
C# Aurora
» C# Suggestions
View full version:
C# Suggestions
«
1
2
3
4
5
6
7
8
»
Nice-to-have SM controls
Orbital Miner Automation/Rework
AI/drone crew
Missile Based STO
Refueling hub actions
Food
AI behavior vs kiting
Leaky Shields
Boarding Torpedos."Easy" way to implement limited boarding actions.
Make aurora available as arm compatibility
A cleaner display for 2.0 ? Ships icons and such...
KriegsMeister's Conglomeration of Ideas for Fighters, FAC's, Ships, and Stations
Hydrosphere as a Counter to Eccentric Orbits
Winforms Listview Performance.
Fighter Module
Conditional orders
Shield generators vs Pirate faction.
Screen reader accessibility suggestions for major issues.
Small accessibility fix/suggestion
Ground Force Design Prototyping
Rework to Ground Unit Construction
A Reward for Invading Rhakas? - No Spoilers
Minor Ground Unit Suggestions
Generalize "Senior C.O." Option
Suggestion: Maximum population setting
Staff Officers for Ground Forces
Sorium as a strategic weakness
feasibility of Robot Populations
Unit police strength indicator
research queue
Civilian mining Colony "Status" Indication.
List of features from VB6 missing in C#
Sort officers if unassigned
Missile Range
A Few QoL suggestions
Idea for "battle damage estimate dashboard"
Deactivating and mothballing warships
Modular space stations
Wishlist: Background color + font
Order construction of missing ground unit elements
RE: Research & Space Master
Alien orbital strike
Fighter crews and deployment time crew effects
Nicknaming foreign active sensor contacts
Scroll Bar Possible?
Underground Infrastructure
Change to handling of survivors
Suggestion: Plasma Carronade technology: Direct feed
Some Miscellaneous Suggestions
Orbital Mass Driver
It appears that you have not registered with
Aurora 4x
. To register, please click here...