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C# Aurora
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C# Suggestions
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The (Admittedly Small) Problem With Gauss Cannon Size
Enhanced Radiation Warheads for Naval Bombardment of Ground Forces
Ships Design Notes
Change to infrastructure costs
Pirates
Variable Minerals Spawn
Fleet orders & dormant Sub-fleet orders to decrease micro of fleet operations
Pregenerate Unexplored Jump Points
Some other Miscellaneous Suggestions
Track individual ground combats in same system
Specialized orbital support weapons
Trade Update and the reasons why I need it
Linux game installation
Sub Fleets
Engine and Reactor Names
Power output on power plant design screen
Move to next system requiring geo/grav survey
Better Unrest Mechanics
Planetary Shield Units, like STOs, but with shields.
Player-Controlled Shipping Network
Automation/Advanced Computing Techline
Planetart Power
RE: Self-Jump Drives, Compact Jump Drives
Custom Gamemaster Weapons / Armor for Ground Units
Vertical & Orbital Envelopment Ground Support Missions
Improved Passive Defences
Viewing Ground Forces from the Colony Window
Some QoL suggestions for Ground Units
Thoughts about Hospital installation
When can we get the 64-bit version of C#?
Naming all academys
Proposal for New Event Types
All kinds of exotic alien life
Biology Tech Additions
Small Refueling System
Limit/Max Maintenance Stockpile Setting
Real-World Next-Gen Tech Suggestions
Carrier Operations/Interface Suggestion thread
Refit cost warnings?
Giving ships etc
if (<CONDTION>) then GOTO <LINE X> in fleet movement
Misc Installations
Civilian carrying capacity indicator
Display accuracy vs faster targets
Granular Auto Assign
Map distance
Pulse Wave Microwave for anti-salvo
Minor Request - Additional Medal Conditions
Medal Coding Question
Tidal Lock
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