View full version: General Discussion
« 1 2 3 4 5 6 7 8 9 10 11 »
  1. Some beginner questions
  2. Upon what is the difficulty and size of NPRs based?
  3. PD guns and Final Defence range
  4. 3 Weapon Doctrines
  5. Nprs expanding too much?
  6. Help figuring out an invasion disaster?
  7. Economics
  8. Galaxy map generation and graph cycles?
  9. New AAR and Story for 1.13
  10. Barbarians!
  11. MOVED: How do Invaders work?
  12. How often you use DST stations?
  13. Colony Defenses
  14. What could cause an Orbital Miner over a planet before getting the tech?
  15. Aurora 1.5.1 Base Install
  16. Aurora C# 1.12.0 patch
  17. How to delete NPRs with step by step guide?
  18. Pickup failed: couldn't load None from celestial_body_name?
  19. Database File Type
  20. Is there an Auto-Save feature?
  21. Terraforming Base not working
  22. Sub-fleets, usage and practices?
  23. When to use Passives, When to use Actives
  24. In game Scientist generation: it's normal or...
  25. Time increment stuck on low intervals - ideas for a fix?
  26. Xmas Bonus
  27. Help Needed!
  28. Recreation Module?
  29. Interrupt Problems
  30. Trojan Horse...?
  31. Using orbital habitats
  32. Question about the surrender mechanics
  33. Alien Contact and ELINT
  34. Materials for Shipyard Tasks
  35. Ship to Ship refueling
  36. Hardware Specs
  37. Question about point defence and beam weapons
  38. Glacial (physical) pace ...
  39. Missile Movement
  40. Is there any possibility to transfer crew?
  41. System Access issue? Security Status?
  42. Naming Help
  43. Any way to easily come up with round ship speed/size combos?
  44. What's the best method for jump point defense?
  45. Any way to practice combat?
  46. Ground Combat Logs
  47. Medals import
  48. Anyone have patterns with how they start their games?
  49. Fighter tracking speed question C#
  50. Maintenance, Overhauls & Crew training