View full version: General Discussion
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  1. Time increment stuck on low intervals - ideas for a fix?
  2. Xmas Bonus
  3. Help Needed!
  4. Recreation Module?
  5. Interrupt Problems
  6. Trojan Horse...?
  7. Using orbital habitats
  8. Question about the surrender mechanics
  9. Alien Contact and ELINT
  10. Materials for Shipyard Tasks
  11. Ship to Ship refueling
  12. Hardware Specs
  13. Question about point defence and beam weapons
  14. Glacial (physical) pace ...
  15. Missile Movement
  16. Is there any possibility to transfer crew?
  17. System Access issue? Security Status?
  18. Naming Help
  19. Any way to easily come up with round ship speed/size combos?
  20. What's the best method for jump point defense?
  21. Any way to practice combat?
  22. Ground Combat Logs
  23. Medals import
  24. Anyone have patterns with how they start their games?
  25. Fighter tracking speed question C#
  26. Maintenance, Overhauls & Crew training
  27. Big missiles
  28. Collection of Component Naming Options - Come add to the list!
  29. What is the number in parens in the title of the Economics window?
  30. Active Sensors and Emissions
  31. Initial Game Settings and Resulting Rate of Gameplay
  32. At which point non-missile combat fighters become again worthy?
  33. Guidelines for Sustainable Empires
  34. No Weapon Research
  35. Closed-casket funeral, I think
  36. I made some mistakes
  37. Large System
  38. Quick battle scenario
  39. Noob Question
  40. Post Annihilation observations
  41. Colony name feature
  42. Am I doing diplomacy wrong?
  43. Is there any way to get fuel harvesters to balance fuel% between them?
  44. Anti-missile hit probability
  45. Geosurvey bouys not following waypoint/planet.
  46. Some opinions on initial settings, if you please
  47. Changing ground unit templates
  48. Help interpreting species data?
  49. What's the challenge?
  50. Choosing planets to colonize