View full version: General Discussion
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  1. Economics
  2. Galaxy map generation and graph cycles?
  3. New AAR and Story for 1.13
  4. Barbarians!
  5. MOVED: How do Invaders work?
  6. How often you use DST stations?
  7. Colony Defenses
  8. What could cause an Orbital Miner over a planet before getting the tech?
  9. Aurora 1.5.1 Base Install
  10. Aurora C# 1.12.0 patch
  11. How to delete NPRs with step by step guide?
  12. Pickup failed: couldn't load None from celestial_body_name?
  13. Database File Type
  14. Is there an Auto-Save feature?
  15. Terraforming Base not working
  16. Sub-fleets, usage and practices?
  17. When to use Passives, When to use Actives
  18. In game Scientist generation: it's normal or...
  19. Time increment stuck on low intervals - ideas for a fix?
  20. Xmas Bonus
  21. Help Needed!
  22. Recreation Module?
  23. Interrupt Problems
  24. Trojan Horse...?
  25. Using orbital habitats
  26. Question about the surrender mechanics
  27. Alien Contact and ELINT
  28. Materials for Shipyard Tasks
  29. Ship to Ship refueling
  30. Hardware Specs
  31. Question about point defence and beam weapons
  32. Glacial (physical) pace ...
  33. Missile Movement
  34. Is there any possibility to transfer crew?
  35. System Access issue? Security Status?
  36. Naming Help
  37. Any way to easily come up with round ship speed/size combos?
  38. What's the best method for jump point defense?
  39. Any way to practice combat?
  40. Ground Combat Logs
  41. Medals import
  42. Anyone have patterns with how they start their games?
  43. Fighter tracking speed question C#
  44. Maintenance, Overhauls & Crew training
  45. Big missiles
  46. Collection of Component Naming Options - Come add to the list!
  47. What is the number in parens in the title of the Economics window?
  48. Active Sensors and Emissions
  49. Initial Game Settings and Resulting Rate of Gameplay
  50. At which point non-missile combat fighters become again worthy?