View full version: General Discussion
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  1. Big missiles
  2. Collection of Component Naming Options - Come add to the list!
  3. What is the number in parens in the title of the Economics window?
  4. Active Sensors and Emissions
  5. Initial Game Settings and Resulting Rate of Gameplay
  6. At which point non-missile combat fighters become again worthy?
  7. Guidelines for Sustainable Empires
  8. No Weapon Research
  9. Closed-casket funeral, I think
  10. I made some mistakes
  11. Large System
  12. Quick battle scenario
  13. Noob Question
  14. Post Annihilation observations
  15. Colony name feature
  16. Am I doing diplomacy wrong?
  17. Is there any way to get fuel harvesters to balance fuel% between them?
  18. Anti-missile hit probability
  19. Geosurvey bouys not following waypoint/planet.
  20. Some opinions on initial settings, if you please
  21. Changing ground unit templates
  22. Help interpreting species data?
  23. What's the challenge?
  24. Choosing planets to colonize
  25. Slowdown
  26. Something weird in research and production 1.12
  27. The moment you realised you screwed up a custom Race's home system
  28. Overhaul requirements?
  29. Quarternary with secondary orbiting @276b km and legrange point.
  30. why isn't my fleet refuelling? [nevermind figured it out]
  31. Increasing earth's population?
  32. Rank themes?
  33. About Starting Points
  34. Anyone know how close 1.12 may be?
  35. Academy Commander question
  36. Update on Progress (Post-release)
  37. Newsish player, looking for tutorials to get more knowledge on c sharp aurora
  38. Did you witness NPR vs NPR wars?
  39. Unique Rank Structures
  40. Tugs of war
  41. Production rate question.
  42. Feels Kind of Cheaty
  43. How to use Fuel Harvesting stations ?
  44. Slow play
  45. My issues with the officer system
  46. Is diplomacy fixed by now?
  47. Are military space stations (star forts) feasible?
  48. Maintanace Facilities
  49. Thank you RNG
  50. Salvager unable to salvage 2 ton wreck