Posted by: TT
« on: February 20, 2017, 07:55:57 AM »Thank you Bremen, MarcAFK, ZimPathbone and 83athom,
It appears I've been cautious to a fault
It appears I've been cautious to a fault
Does going though a jump gate make the jump shock time of standard transit less? Or is it that you can transit out even while still under jump shock?
Mines definitely have the weakness of being baited into overkill.
It seems that 'defense platforms' (box launcher equipped 'ships' with no engines that are dropped into place by a carrier, or towed into place by a tug) can be very effective due to avoiding the both draw backs of a mine (overkill/targeting) and of a ship (maintenance/deployment time) since they can easily have an operational time of 10s of years.
IMO, one of the better jump point defences is a hangar pod containing ludicrously fast microwave-based fighters and some boarding shuttles. Against moderate numbers, this should make sure that nobody makes it out of jump blindness, and gives an excellent opportunity to acquire some shiny new ships.