I would like to request a way to produce a less-than-maximum capability missile. For example, my counter-missiles don't need a warhead greater than 1 point (in my opinion), but I'm forced to build them with the best possible explosives, vastly increasing their cost for zero benefit.
Likewise, as soon as I develop better missile engines I'm forced to use them in new designs. If my existing stock of 80,000 missiles move at 2250 kms, having a few hundred that go 2400 is more annoying than helpful. I realize I can continue to build the old missile design - my problem is that frequently I can't design a new missile that is *exactly* the same speed as the existing one, thus they can't be intermixed in a single salvo.
If that nice little window up in the top right corner of the Missile design window was editable, I could dial in exactly what I want.
Steve - this has been on my mind lately as well. I like the concept of the slider bars, but even at quarter point increments it still introduces a granularity that can be annoying, especially in smaller missiles. I have 1 space counter missiles that, at a low-moderate tech level, have a range of 75m kilometers because I have to give them a quarter space of fuel, but that quarter space of fuel gives them the outrageous range which they absolutely don't need given the fact that their tracking systems can only spot other missiles at 1.5m kilometers at best.
Perhaps Father Tim's suggestion above has merit, include user entry boxes for each missile capability, so that I could enter 1 for my warhead's strength if I wanted, instead if a slider entry, and Aurora would figure out how much space it would take up in the missile. I too have found myself becoming frustrated because I wanted a new missile to have the same speed as older missiles, for compatability reasons.
Kurt
Note: I like the current system of 1/4 point increments on the slider bar much better than the older system, but as I noted, it still gives some weird results at the ends of the scale, in very large or very small missiles.