Newb strike incoming! Brace brace brace!
I've got a game going on atm where it would seem prudent to start building some warships. I have a test game going on at the same time to let me space master things and make designs without having to worry about getting them wrong on my normal save. This is my idea for an AMM frigate:-
New Class class Frigate 6,200 tons 164 Crew 1141. 7 BP TCS 124 TH 720 EM 0
5806 km/s Armour 3-30 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 4 PPV 20
Maint Life 3. 36 Years MSP 460 AFR 76% IFR 1. 1% 1YR 62 5YR 929 Max Repair 180 MSP
Intended Deployment Time: 12 months Spare Berths 1
Magazine 220
360 EP Magneto-plasma Drive (2) Power 360 Fuel Use 163. 96% Signature 360 Exp 15%
Fuel Capacity 1,000,000 Litres Range 17. 7 billion km (35 days at full power)
Size 1 Missile Launcher (20) Missile Size 1 Rate of Fire 15
Missile Fire Control FC6-R1 (4) Range 6. 8m km Resolution 1
Size 1 AMM (220) Speed: 24,000 km/s End: 4. 7m Range: 6. 8m km WH: 1 Size: 1 TH: 176/105/52
Active Search Sensor MR7-R1 (1) GPS 126 Range 7. 6m km MCR 823k km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
I plan on deploying these in 2s or 3s along with some gauss PD ships of similar size and a couple missile destroyers. The other ships will be equipped with active sensors of R180.
I'm wondering if it would be prudent to stick some small R180 active search sensors on these just as a backup, since I'm expecting things to go wrong and it'd be nice for these frigates to have a means of seeing for themselves in case the other ships go down or any other reason they might end up going solo, such as retreating while the rest of the flotilla carries on for example.
I'm also considering upping the sensor size on the R1 to increase intercept range against missiles. Just realised all my fire controls would have to be bigger too.
So then, what could be improved on this wee willy warship?