Posted by: bankshot
« on: April 27, 2019, 09:12:39 PM »I'm also fairly new (still on my first game), so take my advice with a chunk of salt:
I set up three "queues" for industry on Earth. One dedicated for making more construction factories, one for making automines, and one for making everything else. Do this by lowering the capacity percentages on tasks you add to your industry queue. Adjust the percentages as you see fit, but you will probably want to keep the factory % fairly high to take advantage of compound interest. And the mine/automine % should scale with the factory % or you will run out of minerals.
I hauled 20x auto mines and a mass driver to all comets in the sol system that had a lot of minerals before the comets got too far out of the inner system for a long-term mineral stream but that ran me short of duranium short-term as I stripped most automines off of earth to do so. Don't pull too many mines off of earth until/unless you find better availability elsewhere.
After you plant at least one cargo hold of infrastructure on a colony Civilian shipping lines will transport colonists and some additional infrastructure for you, so you should go ahead and establish at least 1 colony. But be prepared - they often drop off too many colonists resulting in overcrowding, death, and unrest. I've explored 17 systems, and the best habitability I found was colony cost 2 - so pre-habitable worlds appear to be rare, you may want to think about how you will terraform those colonies.
I set up three "queues" for industry on Earth. One dedicated for making more construction factories, one for making automines, and one for making everything else. Do this by lowering the capacity percentages on tasks you add to your industry queue. Adjust the percentages as you see fit, but you will probably want to keep the factory % fairly high to take advantage of compound interest. And the mine/automine % should scale with the factory % or you will run out of minerals.
I hauled 20x auto mines and a mass driver to all comets in the sol system that had a lot of minerals before the comets got too far out of the inner system for a long-term mineral stream but that ran me short of duranium short-term as I stripped most automines off of earth to do so. Don't pull too many mines off of earth until/unless you find better availability elsewhere.
After you plant at least one cargo hold of infrastructure on a colony Civilian shipping lines will transport colonists and some additional infrastructure for you, so you should go ahead and establish at least 1 colony. But be prepared - they often drop off too many colonists resulting in overcrowding, death, and unrest. I've explored 17 systems, and the best habitability I found was colony cost 2 - so pre-habitable worlds appear to be rare, you may want to think about how you will terraform those colonies.