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Topic Summary

Posted by: Father Tim
« on: May 20, 2019, 01:05:55 PM »

Real stars has a database of systems, you can create any of those easily enough. I'm not sure how much of each is procedurally generated, the stars at least are the same.

Real Stars has a database of stars only, not systems.  The planets, moons, asteroids, etc., are procedurally generated fresh for each game.
Posted by: MarcAFK
« on: May 20, 2019, 12:21:01 AM »

Real stars has a database of systems, you can create any of those easily enough. I'm not sure how much of each is procedurally generated, the stars at least are the same.
Posted by: ZimRathbone
« on: May 19, 2019, 06:46:39 PM »

I believe it is only possible with:

A)  Sol system
B)  one of the pre-made NPR home sytems
or
C)  the database password.

And C is not really practical due to the number of links between different records (eg Stars, system bodies, populations, ruins, etc).  Several years ago I developed a series of scripts to do it, as a precursor to developing something to move entire games between versions as was possible in Starfire Assistant,  but it usually required manual correction even when just moving the physical items and debugging the errors could be a royal PITA  (remember that Steve is not there to help once you have adapted (ie corrupted) the database).  Getting the componentry in ship designs right was too much, so the project got put aside due to conflicting priorities (Small Children (tm))  and now there doesnt seem much point until after the C# version arrives. 
Posted by: xenoscepter
« on: May 17, 2019, 09:14:59 PM »

@Father Tim

Thanks, mate!
Posted by: Father Tim
« on: May 17, 2019, 08:37:01 PM »

I believe it is only possible with:

A)  Sol system
B)  one of the pre-made NPR home sytems
or
C)  the database password.
Posted by: xenoscepter
« on: May 17, 2019, 08:18:05 PM »

If I want to generate a new game, but with the same system, how would I do that?

Is it even possible? If not, can I edit the file itself w/o going into the VB code?