Posted by: harpyeagle
« on: April 11, 2020, 10:11:34 AM »I've been having a blast reading this AAR. Very interesting setup! Looking forward to the C# release when it comes.
I would, eventually, love to see NPRs making sub-system claims on areas they have settled out to share, like a home system (or other system where both want colonies, if diplomatic relations are good enough).
Much like the exclusion zones you placed around the Solarian bodies: "Everything in this quadrant of the asteroid belt is mine, stay away. This planet and its moons are mine, stay away. Everything around this star in the binary is mine, stay away. But if you do that, I don't see any reason we can't live together peaceably."
Obviously that's post-release pie-in-the-sky stuff, and probably wouldn't come up very often in a player-facing fashion anyway except for multi-faction starts.
Maybe you could code based on BKM distance rather than just the system? I don't know if possible but this should quite get the feature you are describing. In this way to actually colonize an entire system you'll need multiple little mining colonies and colonies in general rather than just a big colony on 1 planet only.
Still, I don't know how the system claim would work though...I personally like the way it is structured right now but it is true I haven't played it yet, so I guess without testing on hand it's really hard to come to a conclusion.
I would, eventually, love to see NPRs making sub-system claims on areas they have settled out to share, like a home system (or other system where both want colonies, if diplomatic relations are good enough).
Much like the exclusion zones you placed around the Solarian bodies: "Everything in this quadrant of the asteroid belt is mine, stay away. This planet and its moons are mine, stay away. Everything around this star in the binary is mine, stay away. But if you do that, I don't see any reason we can't live together peaceably."
Obviously that's post-release pie-in-the-sky stuff, and probably wouldn't come up very often in a player-facing fashion anyway except for multi-faction starts.
Very hard to evaluate though. I think that after extensive testing on a live release we will probably know better what, if anything, should be done about this particular issue.
Yes interesting progress. Given the limited number of available routes out of Sol it looks like the NPRs are not putting too much value on expansion options otherwise I would have thought they would be against claims that create more bottle necks.
They are checking on bottlenecks that cut them off from systems of value. When I claimed Sigma Draconis, the NPRs had nothing of value beyond that system.
Longer term I might add a consideration simply on number of systems cut-off, regardless of value.
Yes interesting progress. Given the limited number of available routes out of Sol it looks like the NPRs are not putting too much value on expansion options otherwise I would have thought they would be against claims that create more bottle necks.