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Posted by: Father Tim
« on: April 15, 2020, 12:20:14 PM »

I built a mining ship and sent it to an asteroid it should be able to mine, but there is no option to start mining. It has both several orbital mining sets and enough cargo capacity for two years. What am I doing wrong?

Steve removed the requirement to tell the ship to start mining.  It will automatically do so when in a suitable positon.

This was a side-effect of code to grab all miners, terraformers, harvesters, etc., in a fleet and get them working, since VB Aurora had a nasty habit of not activating newly-arrived ships such as these.
Posted by: Ekaton
« on: April 15, 2020, 12:14:10 PM »

Ok, I can see it in the mining window. I thought I needed a specific order for the fleet to start mining.
Posted by: Black
« on: April 15, 2020, 12:01:30 PM »

I tested it on comet Encke in Sol, it is working. Ship I used:

Code: [Select]
Agordat class Orbital Mining Platform      8,385 tons       84 Crew       251 BP       TCS 168    TH 125    EM 0
745 km/s      Armour 1-36       Shields 0-0       HTK 23      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 18    Max Repair 120 MSP
Lieutenant    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Orbital Miner: 1 modules producing 10 tons per mineral per annum

Commercial Nuclear Thermal Engine  EP62.5 (2)    Power 125.0    Fuel Use 11.18%    Signature 62.5    Explosion 5%
Fuel Capacity 200,000 Litres    Range 38.4 billion km (596 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

This is what it looks in Mining window:
https://imgur.com/a/daacU16
Posted by: Ekaton
« on: April 15, 2020, 11:59:48 AM »

This is the ship, if that helps:

MNP Leander  (Liverpool class Mining Platform)      59,146 tons       574 Crew       1,792.2 BP       TCS 1,183    TH 480    EM 0
405 km/s      Armour 1-135       Shields 0-0       HTK 112      Sensors 0/0/0/0      DCR 2      PPV 0
MSP 837    Max Repair 120 MSP
Cargo 1,000    Cargo Shuttle Multiplier 6   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 24 months   
Orbital Miner: 9 modules producing 144 tons per mineral per annum

Rolls-Royce Commercial Improved Nuclear Thermal Engine  EP160.00 (3)    Power 480.0    Fuel Use 7.91%    Signature 160.00    Explosion 5%
Fuel Capacity 550,000 Litres    Range 21.1 billion km (603 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
Posted by: Ekaton
« on: April 15, 2020, 11:56:29 AM »

I have the orbital mining diameter of 250 km researched, and the comet has a diameter of 2 km. Is it impossible to mine comets this way, perhaps?
Posted by: Black
« on: April 15, 2020, 11:53:40 AM »

Yeah, I just tested asteroid mining and it is working.
Posted by: MrHuman
« on: April 15, 2020, 11:46:31 AM »

Does the asteroid fall within the orbital mining diameter range? Also, the minerals should be in the colony itself they don't get loaded onto your ships automatically.  In my game I have several asteroid mining bases and I'm not having issues. 
Posted by: Ekaton
« on: April 15, 2020, 11:43:24 AM »

I have.
Posted by: MrHuman
« on: April 15, 2020, 11:41:10 AM »

Have you made a colony on the asteroid?
Posted by: Ekaton
« on: April 15, 2020, 11:39:36 AM »

I built a mining ship and sent it to an asteroid it should be able to mine, but there is no option to start mining. It has both several orbital mining sets and enough cargo capacity for two years. What am I doing wrong?