Posted by: Deoloth
« on: April 16, 2020, 10:18:29 PM »
I explored a system one jump away from my home system and eventually set a decent sized colony on it.
However, I eventually explored one of the 5 jumpgates, and it opened a 6th previously unseen jumpgate to my home system. It was much further away then the original in my home system, but the jump gate in the new system was much closer to the colony so the civ's went straight for it.
This would have been fine, but they cant use it and keep stopping me every 6 hours to complain about 'Transit Failed', which is a fair bit frustrating as my jump ship needs to fly 2b km's at 1000 km/s a second, and then spend 150 days building on it.
Is there any way to tell the civ's to ignore that one JG? Other then forbidding either of my colonized systems?