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Posted by: Zerkuron
« on: April 17, 2020, 08:08:29 PM »

So a 48 laser just goes in one side and out the other..  :)

Actually that would be the 12 Particle Lance. ;D
Posted by: Nori
« on: April 17, 2020, 06:08:06 PM »

So a 48 laser just goes in one side and out the other..  :)
Posted by: Alsadius
« on: April 17, 2020, 04:07:35 PM »

thx for confirmation!

I did not know that the new method of calculation yields the same damage patterns(memory does not serve me well).

Steve's description of the C# algorithm matched the image produced by another user based on VB6 data. It was different at very high damage levels (100+), because in VB there was a template system that capped out at that level, and additional damage used a different algorithm. But otherwise, it matched perfectly. The underlying code is different here, and in a way that's much more flexible, but the results are the same for normal weapon sizes.
Posted by: Zerkuron
« on: April 17, 2020, 04:03:38 PM »

thx for confirmation!

I did not know that the new method of calculation yields the same damage patterns(memory does not serve me well).
Posted by: Alsadius
« on: April 17, 2020, 03:58:34 PM »

I made an image of it for the Aurora wiki some months ago. It's based on Steve's discussion of C# rules, though I think it worked the same way before too.



My numbers match yours.
Posted by: Zerkuron
« on: April 17, 2020, 03:48:48 PM »

I read Steve`s post about the change in damage pattern and tried to figure out the new damage sweet spots, based on his example.

for Missiles, Carronades and Raming I got:
1,4,9,16,25

for Railguns and Particle Torpedoes I got:
1,2,5,8,13,18,25

for Lasers I got:
1,2,3,6,9,12,15,22

for Gauss I got:
1   ;)

for Particle Lance I got:
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25  ;D

for Microwave I got:
 :P

I could not get to Mesons yet ;)
Am I correct or did I get something wrong?
thx in advance