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Posted by: skoormit
« on: April 28, 2020, 12:27:06 PM »

Yes but subfleets get deleted when they re-join their parent fleet (unless that's been changed recently and I missed it).

One way to reduce micro of large parasite fleets though is to detach all the parasites, then merge them into a single fleet, set the conditional orders and then use the 'divide into single ships' order.

You can use the "join as subfleet" order.
Posted by: YABG
« on: April 28, 2020, 12:12:19 PM »

Yes but subfleets get deleted when they re-join their parent fleet (unless that's been changed recently and I missed it).

One way to reduce micro of large parasite fleets though is to detach all the parasites, then merge them into a single fleet, set the conditional orders and then use the 'divide into single ships' order.
Posted by: Gabethebaldandbold
« on: April 28, 2020, 11:03:44 AM »

Dont Subfleets save standing orders when you tell them to separate?
Posted by: Jorgen_CAB
« on: April 27, 2020, 12:13:02 PM »

There's only one parasite, you only have to detach one thing and set the standing order for the parasite and the mothership. It's not a great deal of work. It's more tedious when you have a full compliment of parasites you have to set the orders for, but like I say it's a single grav survey vessel with a single geo survey parasite.

I agree.... it not that hard work... I used to do this allot in VB6 as well.

Sure... now we have even better tools for automating grav and geo survey efforts, but from a RP standpoint it is more fun to work with parasites.

At least now you can detach the parasite order them to automatically geo survey and then give a conditional order to return to their assigned mother ship as well. Perhaps if they are out of fuel or if there is a hostile contact or whatever...

Some micromanagement is not so bad.. that is what this game is all about.

With that said I would no mind if there were some automatic order to release a geo survey parasite and give it a preset template of standard and conditional orders. This would actually be quite valuable for many things to have templates of that sort and be able to launch parasite and automatically apply a template.
Posted by: Person012345
« on: April 26, 2020, 08:36:12 PM »

Nice creativity :). But i bet its hell on the micro managment size
Not at all. Like I said, just pop out the fighter, let it do it's thing with "survey next body" whilst the mothership does it's thing with "survey next survey location" and have the fighter land back on the mothership when it's done. It's barely more micro than a combined survey ship, just one action upon jumping in and one when the fighter finishes.

Sorry, but how is it one action? I may be misunderstanding you. When I tried to do something similar (a dedicated carrier with ~10 FACs, a mix of both sensor types), I had to detatch each ship, re-set each separate fleet's standing orders, and then dock them all at the end. Is there a way to keep the standing orders intact between docking and undocking that would make this a much more viable approach? Thanks!
There's only one parasite, you only have to detach one thing and set the standing order for the parasite and the mothership. It's not a great deal of work. It's more tedious when you have a full compliment of parasites you have to set the orders for, but like I say it's a single grav survey vessel with a single geo survey parasite.
Posted by: Elvin
« on: April 26, 2020, 04:52:12 PM »

In my current game I've tried a grav survey main vessel with a small 500 ton hanger and a geo-survey fighter using small but relatively efficient engines and it has worked out quite well so far. Arrives in a system, pops out the fighter, the fighter goes off and does the geosurvey whilst the mothership conducts the grav survey.

Nice creativity :). But i bet its hell on the micro managment size
Not at all. Like I said, just pop out the fighter, let it do it's thing with "survey next body" whilst the mothership does it's thing with "survey next survey location" and have the fighter land back on the mothership when it's done. It's barely more micro than a combined survey ship, just one action upon jumping in and one when the fighter finishes.

Sorry, but how is it one action? I may be misunderstanding you. When I tried to do something similar (a dedicated carrier with ~10 FACs, a mix of both sensor types), I had to detatch each ship, re-set each separate fleet's standing orders, and then dock them all at the end. Is there a way to keep the standing orders intact between docking and undocking that would make this a much more viable approach? Thanks!
Posted by: Conscript Gary
« on: April 26, 2020, 04:02:49 PM »

I almost wanna try doing it the other way around, myself. The distance and value of a system's gravsurvey points can change but the number and arrangement of them won't, where the system bodies can range from none to thousands.
Posted by: Person012345
« on: April 26, 2020, 01:40:07 PM »

In my current game I've tried a grav survey main vessel with a small 500 ton hanger and a geo-survey fighter using small but relatively efficient engines and it has worked out quite well so far. Arrives in a system, pops out the fighter, the fighter goes off and does the geosurvey whilst the mothership conducts the grav survey.

Nice creativity :). But i bet its hell on the micro managment size
Not at all. Like I said, just pop out the fighter, let it do it's thing with "survey next body" whilst the mothership does it's thing with "survey next survey location" and have the fighter land back on the mothership when it's done. It's barely more micro than a combined survey ship, just one action upon jumping in and one when the fighter finishes.
Posted by: SpaceMarine
« on: April 26, 2020, 01:32:02 PM »

So, i'm new to the game, first time of playing and i'm following an old guide by Quill18 and I've designed some survey vessels, the ship is below.   However on his its a commercial ship on mine is a military,  as soon as I add the survey sensors it changes from as below  a commerical to the one below that a military.   I now have lost both ships due to lack of maintenance, where am I going wrong? I don't know how to resolve the problem , if there is a new ship design for a survey purpose it would be good if you could post the guide?

Also where is cargo handling now, so they can load and unload quicker for my next ship which is a freighter?

London - Copy class Geological Survey Vessel      2,351 tons       22 Crew       76.  8 BP       TCS 47    TH 13    EM 0
265 km/s      Armour 1-15       Shields 0-0       HTK 11      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 20    Max Repair 20 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 120 months   

Miller Thrust Commercial Conventional Engine  EP12.  5 (1)    Power 12.  5    Fuel Use 11.  18%    Signature 12.  5    Explosion 5%
Fuel Capacity 100,000 Litres    Range 68.  3 billion km (2981 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

GEV London 002  (London class Geological Survey Vessel)      2,731 tons       32 Crew       188.  4 BP       TCS 55    TH 13    EM 0
228 km/s      Armour 1-17       Shields 0-0       HTK 13      Sensors 0/0/0/1      DCR 1      PPV 0
Maint Life 2.  32 Years     MSP 43    AFR 60%    IFR 0.  8%    1YR 11    5YR 162    Max Repair 100 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 120 months    Morale Check Required   

Miller Thrust Commercial Conventional Engine  EP12.  5 (1)    Power 12.  5    Fuel Use 11.  18%    Signature 12.  5    Explosion 5%
Fuel Capacity 100,000 Litres    Range 58.  7 billion km (2981 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

May i suggest you check out the c# tutorials section of the forum and have a look at my conventional start series for how to get into stuff.
Posted by: Energyz
« on: April 26, 2020, 01:30:53 PM »

In my current game I've tried a grav survey main vessel with a small 500 ton hanger and a geo-survey fighter using small but relatively efficient engines and it has worked out quite well so far. Arrives in a system, pops out the fighter, the fighter goes off and does the geosurvey whilst the mothership conducts the grav survey.

Nice creativity :). But i bet its hell on the micro managment size
Posted by: Mr.Nap
« on: April 26, 2020, 01:25:20 PM »

In my current game I've tried a grav survey main vessel with a small 500 ton hanger and a geo-survey fighter using small but relatively efficient engines and it has worked out quite well so far. Arrives in a system, pops out the fighter, the fighter goes off and does the geosurvey whilst the mothership conducts the grav survey.

But it's great! I never would have thought of that.
Make a very interesting scientific aircraft carrier.
Brilliant idea.
Posted by: Person012345
« on: April 26, 2020, 01:19:52 PM »

In my current game I've tried a grav survey main vessel with a small 500 ton hanger and a geo-survey fighter using small but relatively efficient engines and it has worked out quite well so far. Arrives in a system, pops out the fighter, the fighter goes off and does the geosurvey whilst the mothership conducts the grav survey.
Posted by: Father Tim
« on: April 23, 2020, 04:59:23 PM »

Better, look for a combined (GEO & GRAV) survey cruiser design with it's own jump drive and a decent amount of fuel, maintenace, & deployment time.
Posted by: 15minutegamer
« on: April 23, 2020, 04:25:17 PM »

Ah thank you.  I had a feeling that it must have changed.  At least I wasn't doing something wrong.

I'll have a look at that ship design and work it out. 

Posted by: Black
« on: April 23, 2020, 04:10:58 PM »

In C# Aurora GEO sensors are military components, so you need more engineering spaces so you can repair components that got damaged. And when ship exceeds its deployment time send it to overhaul.

This is GEO survey ship from default Aurora game, aim to make something similar:

Code: [Select]
Magellan class Geological Survey Vessel      4,500 tons       98 Crew       674.6 BP       TCS 90    TH 180    EM 0
2000 km/s      Armour 1-24       Shields 0-0       HTK 28      Sensors 5/5/0/4      DCR 5      PPV 0
Maint Life 7.06 Years     MSP 468    AFR 32%    IFR 0.4%    1YR 16    5YR 247    Max Repair 100 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 60 months    Morale Check Required   

NPO Energomash NP-180E Star Drive (1)    Power 180    Fuel Use 25.31%    Signature 180    Explosion 7%
Fuel Capacity 760,000 Litres    Range 120.1 billion km (695 days at full power)

FN/SPN-1A Navigation Sensor (1)     GPS 1000     Range 18.5m km    Resolution 100
FN/SER-3A EM Sensor (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
FN/SQR-2A Thermal Sensor (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
Geological Survey Sensors (4)   4 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes