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Posted by: db48x
« on: May 05, 2020, 07:46:14 PM »

This is very nice but it's quite big, is there any chance of having 1 tech area per graph?

I don't think that would improve it any. The tech tree is much too simple to really need a reference like this anyway; the only tech with "complicated" dependencies are the engines, and that's just because each engine tech needs a reactor tech as well.
Posted by: Migi
« on: May 03, 2020, 03:50:20 PM »

Well, I think this is as good as it will get without manually moving nodes around. I would prefer if the key were at the top-left corner, and if the nodes dependent on Trans-Newtonian tech were sorted vertically by field, so that all the techs are near techs that are related.


This is very nice but it's quite big, is there any chance of having 1 tech area per graph?
Posted by: db48x
« on: May 01, 2020, 12:10:47 AM »

Well, I think this is as good as it will get without manually moving nodes around. I would prefer if the key were at the top-left corner, and if the nodes dependent on Trans-Newtonian tech were sorted vertically by field, so that all the techs are near techs that are related.

Posted by: db48x
« on: May 01, 2020, 12:08:28 AM »

Pretty nice work.  But would it be possible to filter out all of the technologies that are automatically awarded at game start (conventional or TN), like beam fire control technologies or reduced missile launcher size?

When writing software, all things are possible (leaving aside all discussion of Gödel for the moment). Sometimes things which are possible are too expensive or laborious to actually implement, other times it's just not a good idea. In this case I think it would make the graph much too simple if I did that; there would be no giant bottleneck at the Trans-Newtonian tech.
Posted by: Father Tim
« on: April 28, 2020, 10:47:57 PM »

Pretty nice work.  But would it be possible to filter out all of the technologies that are automatically awarded at game start (conventional or TN), like beam fire control technologies or reduced missile launcher size?

None of those are awarded at (a conventional) game start.
Posted by: JuergenSchT
« on: April 28, 2020, 07:59:55 PM »

Pretty nice work.  But would it be possible to filter out all of the technologies that are automatically awarded at game start (conventional or TN), like beam fire control technologies or reduced missile launcher size?
Posted by: Mr.Nap
« on: April 28, 2020, 02:42:03 AM »

In fact I was misunderstanding the schema. skoormit was able to supply the insight I needed to make this much nicer graph:



It turns out that the database classifies techs into Categories, Fields, and Types, all at the same time. I suspect that this has evolved over Aurora's lifetime; the result is a bit confusing.

I think the next step will be to filter out the unreachable techs used by the spoilers, as well as the secret techs. Then the layout could be better, probably in a lot of ways. All of that can wait for another day, but if anyone has any more ideas please keep posting them.



Classifying techs by color gives a dimension of another level.
Good work. :)
Posted by: db48x
« on: April 27, 2020, 08:52:35 PM »

In fact I was misunderstanding the schema. skoormit was able to supply the insight I needed to make this much nicer graph:



It turns out that the database classifies techs into Categories, Fields, and Types, all at the same time. I suspect that this has evolved over Aurora's lifetime; the result is a bit confusing.

I think the next step will be to filter out the unreachable techs used by the spoilers, as well as the secret techs. Then the layout could be better, probably in a lot of ways. All of that can wait for another day, but if anyone has any more ideas please keep posting them.
Posted by: db48x
« on: April 27, 2020, 05:02:31 PM »

Very good work. Do you think it is possible to make a color difference for each technology? Civil, Military, etc ...?

Not automatically; that information doesn't seem to be stored in the database. Either that or I completely misunderstand the database schema; that doesn't even seem very unlikely.
Posted by: Mr.Nap
« on: April 27, 2020, 04:08:43 PM »

Well, here it is with each node colored by category:



It's much more readily apparent that most techs are assigned to the 'General Sciences' category rather than a more specific one. I wonder if this is even displayed anywhere in the game; it may just be a remnant left over from an earlier point in the game's development.


Very good work. Do you think it is possible to make a color difference for each technology? Civil, Military, etc ...?
Posted by: RougeNPS
« on: April 27, 2020, 03:04:42 PM »

What does secret tech mean? What are the prerequisites to finding them?

That would be a spoiler. Suffice it to say that if you wish to spoil the secret, you can do so by searching for the correct terms in the correct locations, or you can discover the information through exploration of the game itself.

I probably should filter them out, along with some techs that are only used by certain spoilery things in the game, and that you can't even research.

Ah. Ok then. I had never heard of them before. Thats all. Time for secret/lore hunting. Something i love to do.
Posted by: db48x
« on: April 27, 2020, 03:02:35 PM »

What does secret tech mean? What are the prerequisites to finding them?

That would be a spoiler. Suffice it to say that if you wish to spoil the secret, you can do so by searching for the correct terms in the correct locations, or you can discover the information through exploration of the game itself.

I probably should filter them out, along with some techs that are only used by certain spoilery things in the game, and that you can't even research.
Posted by: db48x
« on: April 27, 2020, 02:57:27 PM »

Well, here it is with each node colored by category:



It's much more readily apparent that most techs are assigned to the 'General Sciences' category rather than a more specific one. I wonder if this is even displayed anywhere in the game; it may just be a remnant left over from an earlier point in the game's development.
Posted by: RougeNPS
« on: April 27, 2020, 02:57:04 PM »

What does secret tech mean? What are the prerequisites to finding them?
Posted by: Mr.Nap
« on: April 27, 2020, 01:45:50 PM »

Do you already have an idea of its structure? I mean that, you could make sub-branches (if possible of course). A main branch? For example: infantry, and in sub-branch, all its technologies? Who belong to him? Light infantry, elite, etc ... But with color codes?
When do you think ?
Of course it is easy for me to say, than to do. :)
Still, create, a tree with so many technologies, I take my hat off to you.