Posted by: Ehndras
« on: May 08, 2020, 11:23:41 PM »Apparently I've been playing 1.5.1 and not 1.9.0.
Garfunkel: Yeeeah... Guilty as charged. Appreciate the clarification.
HQ limits still confuse the smeg out of me.
Questions:
1) Current 20k HQ "FOB Phoenix" Formation has approx 20k size. Can it hold sub-formations, or do you need "extra" HQ capacity??
2) Does a formation's HQ get "used up" or can you attach however many sub-formations as long as they're under the top HQ element's command limit?
ie: 20k HQ size 20k template can NO sub-formation templates. - OR - HQ 20k can attach infinite sub-templates as long as they're <20k size, any higher and get penalized?
Does it, and its elements, behave differently depending whether it fights a bunch of smaller templates assigned to various positions / designations, as opposed to a universal template like itself?
Static in this sense is a weapon that is not self-mobile, such as a towed anti-tank gun, towed artillery, et cetera. Static weapons remain in place when firing so they are easier to hit than infantry or vehicles.They have fewer hit points and a higher hit modifier but can fortify to a higher level. They also have no breakthrough value.
Hmm. I'm confused. So a frontline infantry attack template with a static HQ (effectively a bunker) or a static heavy arty still counts as a front-line attack unit? Or do static elements act like they're in the rear or some such?That is the source of my confusion as well. It was my understanding that static units were rear-line only. I now simply don't understand.
I read the ground force engagement breakdown and watched the video tutorial and some bits still make me scratch my head.
Hmm. I'm confused. So a frontline infantry attack template with a static HQ (effectively a bunker) or a static heavy arty still counts as a front-line attack unit? Or do static elements act like they're in the rear or some such?That is the source of my confusion as well. It was my understanding that static units were rear-line only. I now simply don't understand.
I read the ground force engagement breakdown and watched the video tutorial and some bits still make me scratch my head.
The question was if giving a frontline unit a rearline static HQ invokes an admin penalty for the combat portion. I don't know the answer.
The question was if giving a frontline unit a rearline static HQ invokes an admin penalty for the combat portion. I don't know the answer.So I agree INF HQ is definitely not worth it in larger formations. Is the unit penalized if it has static HQ and is in frontline attack or defense? I didn't try static HQs yet.
A Static unit have a *1 evasion while light vehicles have *0.4 evasion if they are in Frontline Attack position... so light vehicles are 60% more difficult to hit at that position. Static units are usually better otherwise as long as they are fortified and especially if they have heavy armour.
If you are invading a planet then light vehicles can be better when you have not been able to fortify the units properly. So both have a role to play...