Posted by: Pedroig
« on: May 20, 2020, 02:20:46 PM »P.S. Commanders frequently survived their only HQ element destruction events. I have no clue if it's WAI or bug.
WAI, but no HQ and no bonuses at all.
P.S. Commanders frequently survived their only HQ element destruction events. I have no clue if it's WAI or bug.
Quote1. I haven't thoroughly tested relevant game mechanics yet
Others have, so you are arguing your theory against practical experience... Guess which one wins 99/100 times?
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We get a 88-ton command-and-bombardment vehicle element with 1000 tons (standart company-size) of command capacity.
Let's fill our HQ formation with 20x of those HQ elements for redundancy, as it was proposed at A. - it's 20*88t = 1760 tons for the same 1000-ton command capacity (because, as it was already discussed above, HQ capacity cannot be summed inside the same formation).
This formation cannot apply full command bonus even for itself, to say nothing of subordinate company squads!
Attach 4 25-ton squads (company-sized front line combat force) to it, and any command bonus will drop to 36%, and you'll need also 2.7 times more drop transport capacity to deliver this force.
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1. I haven't thoroughly tested relevant game mechanics yet
Advanced Genetic EnhancementThink twice if you really want all the possible extra training on them. As others said, the cost is multiplying and thus goes up real fast. AGE and BC are of course a must but if you don't intend these to be more than "pathfinder"-type unit on planets/moons then the other stuff is somewhat unnecessary - you don't need combat bonuses for FFD after all and the marines can still defend the FFD-element well enough. With enough Construction Complexes this, of course, becomes less of an issue.
Boarding Combat
Desert Warfare
Extreme Pressure Combat
Extreme Temperature Combat
High Gravity Combat
Jungle Warfare
Low Gravity Combat
Mountain Warfare
Deciding that the 'full-size command unit' must be an 88 ton vehicle rather than a 10 ton basic infantry company HQ and absolutely has to be present in 20 copies is certainly a way one could avoid considering the ideas involved.
This is Steve's test unit. I got the idea from here and started to think about it.
Edit: And did you try to alter the command limit value on element design screen?
But all along, a few people told you the same concept. We put more than one HQ elements in a HQ formation.
Arrrrrgh!!!!
I'm about the same thing from the start to the latest posts! - about adding HQ elements to our HQ formations!
That's not a point of disagreement, I have no idea why we are discussing this strange idea of having spare HQ formations as if I was about it.
The last discussion turn with Ulzgoroth was about the sizes of these HQ elements, and Ulzgoroth argued that you was about full-sized spare elements. But you was about 10x or 20x spare HQs for any 1-level combat force, and you described MV HQs also, not infantry only. That cannot be full-sized MV HQ, bacause there will be nearly no space for combat elements at all.
I have no clue why we are discussing spare formation HQs instead of it as if it's the only other option...
But all along, a few people told you the same concept. We put more than one HQ elements in a HQ formation.