Posted by: Borealis4x
« on: June 04, 2020, 01:31:01 PM »I just brute force it and make small tankers and really big harvesting stations. The station fills up, but that means it can double as a gas station.
Logistical orders in Aurora are a WIP. Frankly it is a complicated topic since there are a lot of situational details that need to be accommodated to make it work well. For gas miners the workaround I've been using is to give the miner 15-20% more fuel capacity than the tanker, set up an order template, and then fire it off manually every time the miner reports that it is over 90% full. Not ideal but it works.
My harvesters are kinda "tiny" but many. They fit in my standard civilian ship size of ~35k so that my tugs can move them with their jump drives. I guess later on I will increase my standard size to build larger ships to fit massive sized engines, but for now I would need a gazilion tankers to get it done this way. But the tankers are designed with much larger fuel reserves as the military drives are the thirsty kind
Thanks guys. I had thought about some time delay, but it seemed like a hassle since I'm regularly shipping more harvesters. It looks like that the most convenient way to handle this then would be to design mobile harvesters when harvesting in a system with a colony. It's less efficient but a handful days not harvesting every now and then wouldn't be that bad.
Oh well. The calculation shouldn't be that hard. 15 million litres for the tanker, 576k litres per annum from the stations, so with one trip a year, the tanker can handle more than 26 stations. I have 16 harvesters, so that's 1.6 times 26, so a back and forth trip every 1.6 year should do. I want it to be done with 75% full tanks for conveniency sake, so a trip every 1.2 years, that will be a 38 434 500 delay. I'm not even losing that much fuel, a back and forth trip only requires 0.05% of the tanker capacity so I'm not wasting a significant portion of my fuel output.
Yes, that wasn't that bad. The real trick for "manual" automation though would be to come up with a formula to calculate how much to shorten the delay every time I add an harvester... looks a bit more complicated, that's too much maths for now
Logistical orders in Aurora are a WIP. Frankly it is a complicated topic since there are a lot of situational details that need to be accommodated to make it work well. For gas miners the workaround I've been using is to give the miner 15-20% more fuel capacity than the tanker, set up an order template, and then fire it off manually every time the miner reports that it is over 90% full. Not ideal but it works.
There is pretty easy albeit kinda crazy workaround for this. Requires manual calculations.
You can calculate how long it takes to mine so much sorium, do so in seconds. Add order delay. Done.