Posted by: serger
« on: June 06, 2020, 01:21:05 AM »Not true. No engine = infinite endurance. Quite different.Well, agree, my wording was more sonorous than accurate.
Not true. No engine = infinite endurance. Quite different.Well, agree, my wording was more sonorous than accurate.
Should the buoy not have endurance in the months range? Or can it stay in space indefinitively?No engine - no endurance.
Should the buoy not have endurance in the months range? Or can it stay in space indefinitively?No engine - no endurance.
Hello,
I want my survey ships to be able to drop buoy with Active Sensor on the Jump point they discover, below the designs that I am using . this is the first time I design a Buy so it may be flawed. Moreover, when I get to the jump point, I am not able to release the buoy ( I tried "Launch Ready Ordinace)
Any help / Comment on the design is appreciated.
Last but not least is the MSP. With the deployment of 5 Years, you need way more. With my formula, I think we are on the 27,000 range but that is the worst-case scenario. Surely not less than 10,000 anyway.
I'm curious where you got this number from? Are you trying to work out the maximum possible value that it could be after 5 years, e.g. if the maximum repair item failed on every tick? I ask as your number seems very far from the design's 5YR MSP average requirement of 677. The 1K MSP, with an average lifetime of 6.71 years, looks like a good value to use. It seems like complete overkill to try and plan for the worst possible outcome of maintenance supplies, especially as you can always just cut your deployment short if you run low using conditional orders.
Last but not least is the MSP. With the deployment of 5 Years, you need way more. With my formula, I think we are on the 27,000 range but that is the worst-case scenario. Surely not less than 10,000 anyway.
Hello,
I want my survey ships to be able to drop buoy with Active Sensor on the Jump point they discover, below the designs that I am using . this is the first time I design a Buy so it may be flawed. Moreover, when I get to the jump point, I am not able to release the buoy ( I tried "Launch Ready Ordinace)
Any help / Comment on the design is appreciated.
----------------SURVEY SHIP------------------------------------GEC Abel Tasman (Darwin - MK3 class Geological Survey Craft) 4,561 tons 108 Crew 723. 3 BP TCS 91 TH 70 EM 0
2192 km/s JR 3-50 Armour 5-24 Shields 0-0 HTK 28 Sensors 11/11/1/1 DCR 2 PPV 0. 2
Maint Life 6. 41 Years MSP 1,078 AFR 83% IFR 1. 2% 1YR 45 5YR 677 Max Repair 100 MSP
Magazine 19
Commander Control Rating 2 BRG SCI
Intended Deployment Time: 60 months Morale Check Required
J5000(3-50) Military Jump Drive Max Ship Size 5000 tons Distance 50k km Squadron Size 3
Commercial Magneto-plasma Drive EP200. 0 (1) Power 200. 0 Fuel Use 5. 59% Signature 70. 000 Explosion 5%
Fuel Capacity 250,000 Litres Range 176. 5 billion km (931 days at full power)
Buyos Launcher S1 (1) Missile Size: 1 Rate of Fire 750
Buyos FC (1) Range 17. 4m km Resolution 100
Buyos S! Active 6. 5M (18) Speed: 1,600 km/s End: 0m Range: 0m km WH: 0 Size: 1 TH: 5/3/1
Active Search Sensor AS8-R1 (1) GPS 21 Range 8. 6m km MCR 771. 7k km Resolution 1
Active Search Sensor AS39-R100 (1) GPS 2100 Range 39. 8m km Resolution 100
Thermal Sensor TH1. 0-11. 0 (1) Sensitivity 11 Detect Sig Strength 1000: 26. 2m km
EM Sensor EM1. 0-11. 0 (1) Sensitivity 11 Detect Sig Strength 1000: 26. 2m km
Gravitational Survey Sensors (1) 1 Survey Points Per Hour
Geological Survey Sensors (1) 1 Survey Points Per Hour
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
---------------------------------------BUOY ----------------------------------------------------------
Missile Size: 1 MSP (2. 5 Tons) Warhead: 0 Radiation Damage: 0 Manoeuvre Rating: 10
Speed: 1,600 km/s Fuel: 0 Flight Time: 0 seconds Range: 0 km
Active Sensor Strength: 0. 57 EM Sensitivity Modifier: 11
Resolution: 100 Maximum Range vs 5000 ton object (or larger): 6,557,299 km
Cost Per Missile: 0. 952 Development Cost: 95
Chance to Hit: 1k km/s 16. 0% 3k km/s 5. 3% 5k km/s 3. 2% 10k km/s 1. 6%