Posted by: Jorgen_CAB
« on: June 18, 2020, 11:03:33 AM »In regards to cannons I do think that all the cannon on one ship fires and then the next.... so the larger ones might fire first but only for that ship.
I think that in VB6 it was firing the guns on some sorted order based in the name of the guns or something, are you sure that is not what is going on?
I have not tested this but I remember there was some specific way you could control this in VB6.
On regards to efficiency there is a pretty big gap in how efficient guns are between say a 17% and a 100% when dealing with many salvos but the difference in performance on large salvos for big guns are in general almost negligible in comparison. Personally I like larger guns as well as small ones for role-play so I use a combination quite often.
Based on thisQuoteWhen a missile reaches its target, a target ship will use its CIWS first. If that is insufficient, it will use any weapons linked to fire controls set to 'Final Defensive Fire' or 'Final Defensive Fire (Self Only)'. If that is still insufficient, ships or the same race or an allied race with fire controls set to 'Final Defensive Fire' will be checked in increasing order of distance from the target ship.
Each ship being attacked will fire their own weapons first, and only when that is not enough other ships in the fleet will fire to help.
Yes I know this... but I was talking more about which weapon on a ship fires first. There also is the issue of all weapons on one ship fire before any other ships fire as well... so you are not likelt to see all 100% Gauss in a fleet fire first and then all 50% gauss and then all your 11% gauss for example.
So mixing different sizes of Gauss will likely have little no no real effect.