Posted by: SpikeTheHobbitMage
« on: June 18, 2020, 11:02:56 PM »I have one. Posting it now.
Did you reproduce it a second time that way yourself?
That one about destroying slipways is not reported yet, this is the first I hear about it.
Indeed I can reproduce this issue in my test setup, and I have reported it in http://aurora2.pentarch.org/index.php?topic=11565.msg135711#msg135711
Thanks.
Somewhat related I tried to destroy the pesky shipyard in question using beam weapons instead and while this worked it had a nasty side effect that feels very much like another bug.
Blowing up a slipway resulted in my own Shipyard Tasks vanishing into thin air without a trace. Looks to be random which task get removed when a slipway is destroyed, so probably the random function meant to decide which NPR task get removed when slipways are destroyed is not limited to only that shipyard. Might be worth checking if you can reproduce as well unless it's already reported by someone else.
STR:
- Have Shipyard construction tasks assigned to all your own slipways.
- Destroy NPR shipyard slipways using beam weapons.
- Observe own Shipyard Tasks disappear.
Indeed I can reproduce this issue in my test setup, and I have reported it in http://aurora2.pentarch.org/index.php?topic=11565.msg135711#msg135711
I feel like this is an old bug that has resurfaced.
How close is the shipyard to the sun? Could you target the shipyard on AS while also having the sun in range of your missiles?
If I am correct, the missiles will fly to the sun, explode, and somehow manage to destroy the shipyards. This is what happened to me in 1.8 though so this might be different.