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Topic Summary

Posted by: Droll
« on: August 28, 2020, 06:37:27 PM »

Well I feel a sensor buoy would have more utility even in the dying aspect.

Then again 0.6 BP is cheap
Posted by: QuakeIV
« on: August 28, 2020, 12:50:52 PM »

By dying, presumably.
Posted by: Droll
« on: August 27, 2020, 11:20:48 PM »

Wait how does that ship actually provide intel?
Posted by: db48x
« on: August 16, 2020, 04:57:32 PM »

That's definitely a bug; you should report it on the C# Bug Reports board.
Posted by: Dawa1147
« on: August 16, 2020, 01:21:12 PM »

So, I made 2t crafts for reconessaince, they are literally just a fighter crew quarter:
Off-Topic: show

Alignak - Copy - Copy class Intelligence Ship      3 tons       0 Crew       0.6 BP       TCS 0    TH 0    EM 0
1 km/s      Armour 1-0       Shields 0-0       HTK 0      Sensors 0/0/0/0      DCR 0      PPV 0
Maint Life 0 Years     MSP 0    AFR 0%    IFR 0.0%    1YR 0    5YR 0    Max Repair 36 MSP
Squire    Control Rating 1   
Intended Deployment Time: 1 months   


This design is classed as a Fighter for production, combat and planetary interaction


Off-Topic: show

Nootaikok class Salvager      90,000 tons       360 Crew       3,384.3 BP       TCS 1,800    TH 10,000    EM 0
5555 km/s      Armour 1-178       Shields 0-0       HTK 97      Sensors 3/2/0/0      DCR 1      PPV 0
MSP 23    Max Repair 400 MSP
Cargo 50,000    Cargo Shuttle Multiplier 5   
Squire    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Salvager: 1 module(s) capable of salvaging 1800 tons per day

C 1000 Solid Core AM (10)    Power 10000    Fuel Use 1.98%    Signature 1000    Explosion 5%
Fuel Capacity 3,621,000 Litres    Range 366.4 billion km (763 days at full power)

EM Sensor 0,1 2,4 (1)     Sensitivity 2.4     Detect Sig Strength 1000:  12.2m km
Thermal Sensor 0,1 3,2 (1)     Sensitivity 3.2     Detect Sig Strength 1000:  14.1m km

This design is classed as a Commercial Vessel for maintenance purposes


Well, one of them got destroyed, and my salvage ships are trying to salvage it. The salvagers can salvage other wrecks just fine, only this one gives the event: "SV Nootaikok cannot salvage the target wreck as no ships within the fleet have salvage capability".
As there are hundreds of wrecks from major battles, setting all my salvager to manual mode forever is unappealing. Is there a way so delete the wreck? Can I modify the wreck to have something within for the salvager to extract (the crew quarters got destroyed, and I suspect this is where the issue lies)?