Posted by: TheTalkingMeowth
« on: September 19, 2020, 10:32:45 AM »This is a known bug. It's possible to get a reaction bonus so large (by stacking naval admin commands, ship CO, and fleet commander) that it overflows, causing an infinite order delay. If the task force has 100% fleet training this doesn't happen.
The fleet commander getting reported as being an executive officer is also a known bug.
The fleet commander getting reported as being an executive officer is also a known bug.
The function number: N/A
The complete error text: N/A
The window affected: tactical map (DEN 0817-6155)/fleet org window
What you were doing at the time: ordering fleet movements with a fleet with a flag officer and incomplete fleet training
Conventional or TN start: TN
Random or Real Stars: Real
Is your decimal separator a comma? No
Is the bug is easy to reproduce, intermittent or a one-off?: Easy to reproduce
Something screwy is happening with order delays when I place a fleet with incomplete training under a high reaction bonus command. In the attached database, United Earth Confederacy game, the 3rd expeditionary force is not fully trained. However, it has a fleet commander with a reaction bonus and just before transiting into hostile territory I tried to place it under a series of PTL commands (Extraterrestrial Observation and Extermination, see DB). Suddenly, it wouldn't do anything! I found that I could detach individual, fully trained vessels from it and they would work fine, but the fleet itself wouldn't take orders. Eventually I moved the fleet to a different admin command that cannot reach the current location and it started responding instantly. It seems like the reaction bonus from the PTL commands is making the order delay LONGER not shorter. Oddly, there are not hostiles in the system that I am aware of, so no order delay should be happening anyway.
The delays ONLY happen if the fleet contains a flag bridge with an assigned officer who has a reaction bonus. If I remove the flagship from the fleet, the fleet behaves normally and the flagship does not. If I remove the fleet commander from the flagship, the fleet containing the flagship behaves normally. If I assign a fleet commander with no reaction bonus, the fleet behaves normally.
Additionally, the fleet, even with a fleet CO, behaves normally while in range of and assigned to my Home Fleet (a naval admin command) which applies a smaller but non-zero reaction bonus. Thus, I hypothesize that this is some sort of overflow issue, where the combination of the large reaction bonus of the PTL commands and the bonus of the fleet CO I had set was enough to cause issues, but neither by itself is sufficient:
The PTL commands in which the issue occurs apply a 1.1449x reaction bonus if I understand how it propagates.
Home fleet should apply a 1.054x reaction bonus.
The fleet CO has 50% reaction, so that should be a 1.25x bonus.
Thus, the problem arises with >1.43x bonus but NOT with a 1.318x bonus.
It would be nice if the cumulative effects of naval admin commands were displayed somewhere. It would also be nice if a fleet's effective reaction rating were displayed (cumulative effect of fleet training, CO reactions, fleet CO reactions, and naval admin commands if I understand correctly).
One last thing. The record for Chang Shi Dan, the fleet CO of interest, shows that he was assigned as flag officer. But if I REMOVE him, his history shows that he was relieved as Executive officer. The ship has had an executive officer, but does not currently.
Spike: Confirmed. There is another report of the same issue (fleets not responding to orders), but the offending vessel does not have a flag bridge.