Posted by: Tikigod
« on: October 11, 2020, 04:42:40 PM »Play Aurora on a 4k primary display and a secondary 1440p display. Still find myself jumping between windows a whole ton and wishing I had a 3rd display or some more unified screen within Aurora to track certain things like design compatibility, especially when I am designing same fleet ship designs that need to be balanced in a certain way to meet certain C# rule changes. That often now requires having a spreadsheet for working out which ship refits into another cheaper to find the optimal shipyard tooling approach, then a calculator open for component design tweaks to fine tune component costs to do silly minor cheese refit cost changes so the everything falls under the threshold.
Wasn't so bad in VB6, but some changes in C# have really made trying to make a base ship design that then has role specialised variants that all can be produced in the same shipyard a right friggin juggling cluster<bleep> making silly minor design changes that then cause massive changes to shipyard compatibility due to the heavy weight refit cost between design now factors into things. More so once you start trying to work with 40,000+ ton combat ships I've found.... smaller design it's not really required, but after a certain design tonnage point even just 1 layer of armor difference can throw everything off for the refit cost factoring.
Wasn't so bad in VB6, but some changes in C# have really made trying to make a base ship design that then has role specialised variants that all can be produced in the same shipyard a right friggin juggling cluster<bleep> making silly minor design changes that then cause massive changes to shipyard compatibility due to the heavy weight refit cost between design now factors into things. More so once you start trying to work with 40,000+ ton combat ships I've found.... smaller design it's not really required, but after a certain design tonnage point even just 1 layer of armor difference can throw everything off for the refit cost factoring.