Posted by: smoelf
« on: October 20, 2020, 02:39:32 AM »I'm not entirely sure about this, but it seems to me that the growth of the civilian shipping lines are connected to how big increments you advance your game - especially in the early game. My hypothesis is that civilian ships only get a new order when you actually have a update, but the can get new orders in between production cycles.
So if you advance your early game 30 days at the time, they will only get a new order every 30 days, no matter if they go between earth and luna, and therefore will make a lot less money than if you advance, say, 1 day increments where they could make several trips in 30 days.
But this is just a theory...
IIRC it was like this in VB6 as well. One of the reasons why I only use 30-day increments in the very early game and usually progress to 5-day and then 1-day increments in the mid-late game.