Posted by: Iceranger
« on: October 23, 2020, 07:39:18 PM »@Zeebie, I suggest you submit your DB with this bug to the bug report, as we have ruled out the most obvious possibilities...
Could it just not be that the ASM have an ECM rating of 30 and therefore the chance of hitting become less then zero and that this simply is not displayed in the to hit chance even though it probably should?In my example, the target missiles have ECM on them, and the displayed hit chance correctly considered it.
At least this seem like the most likely explanation.
I think ECM should be emphasised in the to hit as it can be very decisive at times.
Ah... yes... I saw you wrote that after my post...
But could there be a problem with the log and what it show IF the ECM reduce the to hit below zero... perhaps should test that if that was not done?
Unfortunately, that is not the case. If the expected hit chance is below 0, the AMMs won't auto fire at all.
AMM:Code: [Select]Missile Size: 1.0000 MSP (2.50000 Tons) Warhead: 1 Radiation Damage: 1 Manoeuvre Rating: 100
Speed: 20 000 km/s Fuel: 610 Flight Time: 10 minutes Range: 11.55m km
Cost Per Missile: 2.5502 Development Cost: 255
Chance to Hit: 1k km/s 2000% 3k km/s 666.7% 5k km/s 400% 10k km/s 200%
Target:Code: [Select]Missile Size: 3.00 MSP (7.500 Tons) Warhead: 0 Radiation Damage: 0 Manoeuvre Rating: 10
Speed: 40 000 km/s Fuel: 1 675 Flight Time: 18 hours Range: 2 556.3m km
ECM Modifier: 60% ECCM Modifier: 60%
Cost Per Missile: 9.00 Development Cost: 900
Chance to Hit: 1k km/s 400% 3k km/s 133.3% 5k km/s 80% 10k km/s 40%
Hit chance in theory:
20000/40000 - 60% = -10%
Could it just not be that the ASM have an ECM rating of 30 and therefore the chance of hitting become less then zero and that this simply is not displayed in the to hit chance even though it probably should?In my example, the target missiles have ECM on them, and the displayed hit chance correctly considered it.
At least this seem like the most likely explanation.
I think ECM should be emphasised in the to hit as it can be very decisive at times.
Ah... yes... I saw you wrote that after my post...
But could there be a problem with the log and what it show IF the ECM reduce the to hit below zero... perhaps should test that if that was not done?
Missile Size: 1.0000 MSP (2.50000 Tons) Warhead: 1 Radiation Damage: 1 Manoeuvre Rating: 100
Speed: 20 000 km/s Fuel: 610 Flight Time: 10 minutes Range: 11.55m km
Cost Per Missile: 2.5502 Development Cost: 255
Chance to Hit: 1k km/s 2000% 3k km/s 666.7% 5k km/s 400% 10k km/s 200%
Missile Size: 3.00 MSP (7.500 Tons) Warhead: 0 Radiation Damage: 0 Manoeuvre Rating: 10
Speed: 40 000 km/s Fuel: 1 675 Flight Time: 18 hours Range: 2 556.3m km
ECM Modifier: 60% ECCM Modifier: 60%
Cost Per Missile: 9.00 Development Cost: 900
Chance to Hit: 1k km/s 400% 3k km/s 133.3% 5k km/s 80% 10k km/s 40%
Could it just not be that the ASM have an ECM rating of 30 and therefore the chance of hitting become less then zero and that this simply is not displayed in the to hit chance even though it probably should?In my example, the target missiles have ECM on them, and the displayed hit chance correctly considered it.
At least this seem like the most likely explanation.
I think ECM should be emphasised in the to hit as it can be very decisive at times.
Could it just not be that the ASM have an ECM rating of 30 and therefore the chance of hitting become less then zero and that this simply is not displayed in the to hit chance even though it probably should?In my example, the target missiles have ECM on them, and the displayed hit chance correctly considered it.
At least this seem like the most likely explanation.
I think ECM should be emphasised in the to hit as it can be very decisive at times.
Missile Size: 1.0000 MSP (2.50000 Tons) Warhead: 1 Radiation Damage: 1 Manoeuvre Rating: 129
Speed: 20 000 km/s Fuel: 150 Flight Time: 2 minutes Range: 2.84m km
Cost Per Missile: 3.13932 Development Cost: 314
Chance to Hit: 1k km/s 2580% 3k km/s 860.0% 5k km/s 516% 10k km/s 258%
Missile Size: 3.00 MSP (7.500 Tons) Warhead: 0 Radiation Damage: 0 Manoeuvre Rating: 10
Speed: 40 000 km/s Fuel: 1 675 Flight Time: 18 hours Range: 2 556.3m km
ECM Modifier: 60% ECCM Modifier: 60%
Cost Per Missile: 9.00 Development Cost: 900
Chance to Hit: 1k km/s 400% 3k km/s 133.3% 5k km/s 80% 10k km/s 40%
It should be, speed, agility, and ECM/ECCM should all be included in the displayed hit chance, based on tests in 1.11. That's why I was asking for the speed of the missiles so I can hopefully narrow down what went wrong.
Based on your AMM's specs, and displayed lowest hit chance, the enemy missile should be around 67600km/s. Is that the case? Do you notice any mentioning of ECM levels on the incoming missiles?
How fast are the incoming missiles?
60k. But shouldn't that be included in the calculation of chance to hit?
How fast are the incoming missiles?
So this keeps happening:How fast are the incoming missiles?
The stated hit chance is ~20%, but I will launch hundreds of missiles and not score a single hit. Am I not understanding something about what "Chance to Hit" means?
Can you show us the full combat log? There should be a break down of things affecting ToHitChanceSadly, the breakdown is no longer available in C#
Can you show us the full combat log? There should be a break down of things affecting ToHitChance