Posted by: Froggiest1982
« on: November 17, 2020, 03:28:43 PM »Two common sources of really long 5 second intervals are:
1. NPRs chasing each other through a stabilized jump point. This will NEVER end, because ships can standard transit with no delay. What happens is a ship sees a threat, so it runs away through the jump point. So the other ships follow. So it runs back. They follow. At no point will they be able to fire (you have to wait on one side of the jump point with targets set, so that when they come BACK you shoot them). Transits require no fuel and NPRs do not use maintenance. This will continue indefinitely.
2. Orbital bombardment. It's wildly inaccurate so if an NPR decides to try to help its ground forces in this fashion, it may be stuck doing so for a very, very long time.
Beside that, actually the most common 5 second interval comes from forgetting to disengage MFC.