Posted by: Steve Walmsley
« on: November 21, 2020, 11:17:38 AM »This comment is in reference to the 1.13 change logs regarding the new railguns:
Does this also work with the advanced railguns tech?
Yes, it will do.
This comment is in reference to the 1.13 change logs regarding the new railguns:
Does this also work with the advanced railguns tech?
I feel like this is the most pressing functionality that needs to be added now that its easier to
Does the 'load until full' order make sure to load at least some of every mineral present on the planet? I'd hate to have a situation where all I'm getting from my mining colony with all resources is duranium cuz it mines so much of it.
Regarding the 1.12.1 change:Quoteexcept that on successful repair a number of armour boxes equal to the armour strength will be repaired (within the scope of the rule below).
Armour will be repaired from the most damaged columns first. No more than one armour point in a single column will be repaired per increment.
So, if you have an armor strength of 6 (6 thickness) it'll repair damage in up to six armor columns? Am I imagining that right in the attached picture?
Yes, that's correct.
Regarding the 1.12.1 change:Quoteexcept that on successful repair a number of armour boxes equal to the armour strength will be repaired (within the scope of the rule below).
Armour will be repaired from the most damaged columns first. No more than one armour point in a single column will be repaired per increment.
So, if you have an armor strength of 6 (6 thickness) it'll repair damage in up to six armor columns? Am I imagining that right in the attached picture?
except that on successful repair a number of armour boxes equal to the armour strength will be repaired (within the scope of the rule below).
Armour will be repaired from the most damaged columns first. No more than one armour point in a single column will be repaired per increment.
In the recent Changelog post, you said:QuoteWhen replacements are required, the replacement process will use the Unit Series of each unit in the Replacement Template, rather than the actual unit.
By "when replacements are required," does that mean that it will only update lost units to the new type, or will intact units be replaced automatically, too?
For instance, in your Chimera example, you have a formation with the Mk II, and the latest version is the Mk IV. If you created a new formation with Mk IVs and set it to provide replacements for the formation with Mk IIs, would it immediately remove the Mk IIs and reequip with Mk IVs, or would the original formation keep the Mk IIs until they were lost in action, at which point the lost units would be gradually replaced by Mk IVs?
This is the main source of micro that I've noticed in my games; I hope it will be automated.
I fixed a few bugs yesterday.