Posted by: TheTalkingMeowth
« on: December 15, 2020, 02:42:05 PM »Yeah, but I thought if a non-diplo ship can see MY diplo ship, their opinion of me will go up.
I thought you could talk to non-diplo ships (or just diplo ships that don't currently have anyone assigned).
If nothing else, some sort of feedback so I know when the ship I was talking to has frakked off out of the system, rather than finding out I've had a diplomatic ship sitting on a jump point not talking to anybody for 5 years.
So I guess I don't really agree with your suggestion that reciprocal diplomacy needs to be a thing. I would love to be able to find out NPR opinion on me somehow in-game but that's about it.
It is possible to find this out through the intelligence mechanics. One of the espionage 'rewards' is learning the target race's opinion of another race, which could be your own race.
I'm with Garfunkel on this point; some form of feedback would be nice. Our diplomats should be able to gather some coarse information about their mood during their discussions. Perhaps some diplomats would be better at it than others.
But mainly it would help if it looked from time to time as if our diplomatic ships were accomplishing something.
(Diplomat name) on board (Ship Name) believes our relationship with (Empire Name) has (greatly/slightly/moderately + improved/worsened/ remains broadly unchanged) since the last report.
(Diplomat name) on board (Ship Name) believes our relationship with (Empire Name) has (greatly/slightly/moderately + improved/worsened/ remains broadly unchanged) since the last report.
So I guess I don't really agree with your suggestion that reciprocal diplomacy needs to be a thing. I would love to be able to find out NPR opinion on me somehow in-game but that's about it.
It is possible to find this out through the intelligence mechanics. One of the espionage 'rewards' is learning the target race's opinion of another race, which could be your own race.
I'm with Garfunkel on this point; some form of feedback would be nice. Our diplomats should be able to gather some coarse information about their mood during their discussions. Perhaps some diplomats would be better at it than others.
But mainly it would help if it looked from time to time as if our diplomatic ships were accomplishing something.
So I guess I don't really agree with your suggestion that reciprocal diplomacy needs to be a thing. I would love to be able to find out NPR opinion on me somehow in-game but that's about it.
It is possible to find this out through the intelligence mechanics. One of the espionage 'rewards' is learning the target race's opinion of another race, which could be your own race.
So I guess I don't really agree with your suggestion that reciprocal diplomacy needs to be a thing. I would love to be able to find out NPR opinion on me somehow in-game but that's about it.
Well, not entirely wrong Steve ... although not completely to the point, in that Stalin did not like Germany or Hitler and -- from my knowledge -- Russia/Stalin was preparing for a war around 43 with Germany. So he bid his time, not believing Hitler would be fool enough to attack Russia first.While this veers into off-topic, as a historian I have to point out that the situation between Germany and the USSR from 1939 to 1941 actually fits really well into the Aurora diplomatic model. From an antagonistic situation, both sides employed diplomatic teams in their respective capitals, they ceased propaganda aimed at the other, and they discussed which "systems" belong to one or the other, making compromises there. The Soviets were happily sending trainloads of goods into Germany even in the last day of peace while Germany was putting the finishing touches on their invasion plan.