Posted by: Garfunkel
« on: December 25, 2020, 04:09:19 PM »Yes it does.
From the 1. 13 patch notes:
- Fixed bug that meant that strength required to force populations to surrender strength was 100x more than intended.
I had only 10 troop transports and 8 armoured brigades each of 1 x HQ unit plus 4 x Armoured battalions plus about 4 infantry brigades and 8 garrison battalions, about half the armoured battalions were the then new heavy units. once the initial slaughter of the landing was over it was the heavy units which vanquished the aliens as they found it very difficult to penetrate their armour. I did pillage my mining companies and gained another 13 garrison battalions.
If I had double that total amount of "police units" they would have evaporated. I was facing at least 45,000 to 50,000 enemy units, most were infantry although there were quite a lot of STO units which I took out by orbital bombardment (rods from God). I defeated the aliens with a force which at the finish had an occupation strength of less than 700. To force a surrender I required an occupation strength of 85,244 but once that was achieved as it reduced to 10,250 and SMing a lot of basic infantry the police strength required was only 44, the population down to 73 million.
So, I've just been looking at my garrisoned forces and their police strength, after reading Meowth's comment:QuoteThe idea is that a tank is better than a grunt for suppression, but not linearly so (hence the sqrt). Between an equivalent tonnage of tanks and smaller units, the smaller units are more effective because they can be in more than once place. This gives an extra purpose to light personal weapon infantry too (cheap, small units for occupation).
I have a 2500 ton Infantry brigade on one world made up mostly of infantry with light armour and improved personal weapons at size 6 per unit, plus some specialist infantry.
On the second neigbouring world I have some garrison batallions totalling 2500 tons. They are mostly made up of my "military police", infantry just carrying light personal weapons at size 3 per unit.
The first world has 236 total ground units providing 8 police strength, the second has 566 total ground units providing 14 police strength. So more, cheaper units provide almost double the police strength for the same tonnage.
I thought this might be useful to know, if you didn't already. It could make it a lot quicker and cheaper for you to field a pacifying force for that alien homeworld, rather than sending all your high tech ground units there which will be a lot less efficient at adding police strength. Of course my "military police" are really just cannon fodder if anyone decides to invade a world with them as the garrison.
The idea is that a tank is better than a grunt for suppression, but not linearly so (hence the sqrt). Between an equivalent tonnage of tanks and smaller units, the smaller units are more effective because they can be in more than once place. This gives an extra purpose to light personal weapon infantry too (cheap, small units for occupation).
I think you are underestimating ground unit occupation strength.
The formula is precisely sqrt(element size)*#units*morale/10000
The words "element size" and "units" are key. An element is a single ground unit, like an infantry or a vehicle. # of units is not the # of formations, but the number of infantry or vehicles.
The idea is that a tank is better than a grunt for suppression, but not linearly so (hence the sqrt). Between an equivalent tonnage of tanks and smaller units, the smaller units are more effective because they can be in more than once place. This gives an extra purpose to light personal weapon infantry too (cheap, small units for occupation).
Thus, a battalion of 1000x6ton infantry with 100 morale has an occupation strength of sqrt(6)*1000*100/10000=24
Not sqrt(6000)*100/10000=0.775 as your calculation would suggest.