Posted by: Froggiest1982
« on: January 12, 2021, 01:38:15 PM »I've tried searching for this, but it doesn't seem to be documented anywhere except for a paragraph on how it works in VB6:QuoteThe amount of albedo change is based on the extent of the ice sheet (F9 again) plus a random factor.
Is this still the case in C#? I've constructed a spreadsheet to calculate optimal terraforming, but as of now I need to recalculate when ice sheets melts. This would be unnecessary if I knew beforehand how the albedo would change :-)
When the ice melts, Albedo increases by 0.0015 * Hydro Extent.
Does this mean that if I add water vapor while the water is frozen I'll get a bigger Albedo increases when it melts?
Yes, although I probably should change it so that adding ice reduces Albedo.
I was just going to ask about this. Since the albedo doesn't decrease when water vapour desublimate into ice, you benefit from adding water vapour first (you should do this anyway to let it condense to water/desublimate to ice while you're adding other gases), since the albedo will increase when the ice sheet melts (at -17C?).
I was 100% sure to be -17C and apparently I was wrong. So after years of believing so Steve confirmed me on another post that ice melts at -27C.
I had to redo my spreadsheet because of that.