Posted by: Agraelgrimm
« on: May 21, 2021, 07:45:52 PM »Quote from: Agraelgrimm link=topic=12573. msg151895#msg151895 date=1621636687Now that is mighty useful. It means i can create a Gun Crewmen infnatry type unit, put them with light personal weapons, put to avoid battle then throw in the logistics and etc and i dont even have to bother with armor, in the meanwhile, they will soak up the damage that the artillery units are taking, making the unit fight longer. All in the while i still retain the RP aspect. Just awsome.
You might want to weigh your options on flagging them as avoid battle. Aside from the research cost for another special use unit (which would be minimal in this case), their role is to be targetted when support and rear position formations can be attacked. Avoid battle is pretty much the opposite of that.
Personally, I just use the same armorless, light pw infantry I use for garrisons to suppress unrest for this role.
I will keep that in mind.
I am using light pw for gun crewman and officers (RP option and OCD requirement), armored units are based on tier... Motorized Infantry goes with some armour and Marines, drop troopers or mech Infantry goes with the best gear of them all, just because they are on the offensive and dont get entrenchment options.