Posted by: Agraelgrimm
« on: May 26, 2021, 06:44:47 PM »F5 class Gunship (P) 268 tons 13 Crew 75.6 BP TCS 5 TH 25 EM 0
9350 km/s Armour 1-3 Shields 0-0 HTK 1 Sensors 0/0/0/0 DCR 0 PPV 0.98
Maint Life 19.29 Years MSP 60 AFR 3% IFR 0.0% 1YR 0 5YR 5 Max Repair 37.5 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 0.3 days Morale Check Required
Tsukatani Turbines Ion Drive EP50.00 (1) Power 50 Fuel Use 885.44% Signature 25.0 Explosion 20%
Fuel Capacity 5,000 Litres Range 0.38 billion km (11 hours at full power)
Kennedy Precision Arms Runar Light 10cm Railgun (1) Range 30,000km TS: 9,350 km/s Power 0.75-3 RM 30,000 km ROF 5
Kennedy Precision Arms Single Weapon Fighter BFC (1) Max Range: 72,000 km TS: 6,000 km/s 86 72 58 44 31 17 3 0 0 0
Anker Warning & Control THB Fighter Reactor (PO3) (1) Total Power Output 3 Exp 10%
Morton & Roberts Sensor Systems Active Search Sensor AS1-R1 (1) GPS 2 Range 1.7m km MCR 157.3k km Resolution 1
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a e for auto-assignment purposes
With the input i got from you guys. I did took out the maintence bay for extra speed. Reduced the maintanence life tough. But at least these are still the kind of fighters i can have on civillian stations, freighters, etc. And forget they are there.
Looks pretty good. Couple of small things: first, you have an R3 reactor but you only need R1 if you design the railgun with a recharge rate 1.00 capacitor - which you should, as it only needs 0.75 power per increment (1.00 is the minimum capacitor size); second, you can reduce the maintenance much more to shave tons, a fighter does not need to have MSP to conduct repairs, all you need is a fighter-size engineering space to lower the IFR (incremental failure rate). An IFR of even 1.0% means that if your fighters happen to be deployed when the 5-day construction increment ticks over, only 1 out of 100 will experience a failure on average. Dropping IFR to 0.1% makes that ratio 1 in 1000. And further, your fighters will only fail at the construction increment, so if they are deployed and return to base before the construction increment ticks they won't fail anyways. So you do not need any MSP and only a minimal engineering space just to drop the IFR.
These changes would give you a design which is right at 250 tons, therefore stacking neatly with boat bay/hangar sizes which is a nice bonus. You can also bump the deployment time up to 0.02 to better match your fuel capacity with no change in tonnage. In the design below I've also shifted some of the BFC tonnage from the range to the tracking speed since the extra range gave a relatively small benefit, and the extra tracking speed will help to shoot down fast fighters/FACs and missiles.Off-Topic: F5 Mk II class Gunship - Cheat Sheet show
Hidden under the offtopic tag in case you want to work out the changes yourself.
My hero!