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Posted by: nuclearslurpee
« on: September 05, 2021, 10:58:25 PM »

Check here for possible fixes.

In my 1.12 game I sometimes get "Not responding" because of how long turns take to process. I've never experienced a crash but I also never use the 30 day increment. If the linked thread does not give a fix it is possible that you've put too much demand on your system somehow and caused the game to freeze up, such bugs are notoriously difficult to track down.
Posted by: didakkos
« on: September 05, 2021, 03:04:57 PM »

So, I started a game this morning, and after a pretty long marathon, got to year 2056.  Everything was running pretty smoothly right until I met the first NPR, but the slight increase in loading times was pretty similar to what I remember from playing version 1. 12.  After a few more years, they started getting worryingly long, even getting to the point where Windows said "not responding" twice, but it always fixed itself after a few seconds.

Then, I took an especially long while to design 4 ships (I think I spent like an hour without passing any time doing research and trying to understand all the mechanics).  After I finished, I set 4 of my shipyards to build a few of those ships, and as soon as I hit the 30 day button, it froze (I know I should have used a shorter increment, but still).  I thought it could be like before, and fix itself in a bit, but I've been waiting for an hour and it's still frozen.

I checked the task manager, and it's using only a quarter of my CPU and a negligible amount of RAM (it's an intel core i5-9400F 2. 90GHz with 16Gb of RAM, in case it's important).

Does anyone know what may have caused this? I know NPRs can slow the game quite a bit, but I had gotten much further into a game and started wars with NPRs in 1. 12, and going from being able to play almost completely smoothly to freezing in a few years is quite strange.


Thank you for the help, in advance!