Posted by: xenoscepter
« on: October 09, 2021, 03:24:11 PM »I've started to think that CIWSs are not really needed for military ships, leaving them for commercial ships.Code: [Select]CIWS-1000 (16x16) Range 1000 km TS: 100,000 km/s ROF 5 Base 50% to hit
Were they of much use on military ships?
also:That's a lot of fire controls...Code: [Select]T400/1.4M-TS100K Beam FCS, Naval Grade (2) Max Range: 1,400,000 km TS: 100,000 km/s 33 30 26 23 19 16 12 8 5 1
T400/1.4M-TS100K Beam FCS, High Grade (2) Max Range: 1,400,000 km TS: 100,000 km/s 33 30 26 23 19 16 12 8 5 1
T85/1.4M-TS42-5K(SW) Beam FCS, High Grade (2) Max Range: 1,400,000 km TS: 42,500 km/s 14 13 11 10 8 7 5 4 2 1
T128/1.05M-TS42-5K Beam FCS, Naval Grade (2) Max Range: 1,050,000 km TS: 42,500 km/s 14 12 10 8 6 4 2 0 0 0
T40/140K-TS100K Beam FCS, High Grade (2) Max Range: 140,000 km TS: 100,000 km/s 1 0 0 0 0 0 0 0 0 0
T40/140K-TS100K Beam FCS, Naval Grade (4) Max Range: 140,000 km TS: 100,000 km/s 1 0 0 0 0 0 0 0 0 0
T170/1.4M-TS42-5K Beam FCS, Naval Grade (2) Max Range: 1,400,000 km TS: 42,500 km/s 14 13 11 10 8 7 5 4 2 1Code: [Select]T500/180-75R1 Missile FCS, High Grade (1) Range 414.6m km Resolution 1
T500/180-75R10 Missile FCS, Naval Grade (4) Range 893.2m km Resolution 109 armor points... hm... At least shields compensate for the lacking armor.Code: [Select]Sol Class Battlecruiser 900,000 tons 27,810 Crew 712,210.1 BP TCS 18,000 TH 780,000 EM 301,860
43333 km/s Armour 9-830 Shields 10062-670 HTK 7626 Sensors 1800/1800/10/10 DCR 3000 PPV 1,669.36
Maint Life 4.10 Years MSP 2,157,686 AFR 2160% IFR 30.0% 1YR 205,696 5YR 3,085,439 Max Repair 26000 MSP
Hangar Deck Capacity 10,250 tons Troop Capacity 1,000 tons Magazine 9,936 Cryogenic Berths 30,000 Cargo Shuttle Multiplier 10
Captain Control Rating 6 BRG AUX ENG CIC SCI PFC
Intended Deployment Time: 36 months Flight Crew Berths 205 Morale Check Required
30,000 cryogenic berths! Well, 1 battlecruiser could definitely save survivors from another battlecruiser with 27,810 crew...
Just 1,000 troop capacity? Some extra security could come in handy.
My last question... how much does it cost, in minerals?
--- In no particular order: The Troop Transport Capacity is fluff more than function as 27k+ crew count ensures that only the most determined of boarding actions are likely to succeed. Likewise, perhaps you didn't know but the Cryo Berths serve to prevent Life Support failures if the Crew Quarters take damage. Nine Armor points is indeed quite pitiful, but I thought shields were worth more at this tech anyway. The fire controls are useful against [REDACTED], and fighter / FAC swarms in general. The CIWS is there because this ship is intended to operate alone or as part of a fleet, the FCS count is also inflated for this reason. Likewise, the extra FCS and ECM systems ensure some redundancy. Of note on the subject of CIWS; they fire before all other Final Fire Point Defense weapons, so the 10,000km Gauss that makes up the "Hull Defense Battery" only shoots at what the CIWS doesn't kill.
EDIT:
--- Mineral Cost:
- Duranium: 62,304.6 + 215,768.6 for MSP
- Neutronium: 14,093.6
- Corbomite: 29,629 + 17,560 for Ordinance
- Tritanium: 3,862.5 + 5,422.2 for Ordinance
- Boronide: 36,096.1 + 1,077.1 for Ordinance
- Mercassium: 14,110.8
- Vendarite: 7,240
- Sorium: 58,859
- Uridium: 95,551.8 + 1,795.2 for Ordinance + 107,884.3 for MSP
- Corundium: 56,876.4
- Gallicite: 390,000 + 86,068.5 for Ordinance + 215,768.6 for MSP
- Totals: 709,764.7 for the Ship + 111,923 for the Ordinance + 539,421.5 for MSP
- Grand Total: 1,419,968.3