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Topic Summary

Posted by: Zook
« on: December 13, 2021, 06:57:57 PM »

I got it to work by issuing "Cease Fire", then "Open Fire" again.

Update: Nope, didn't work. What worked, however, was manually targeting a salvo. After the first one disappeared, they automatically switched to new salvos.

I think clicked "Fire at will" at some point. Since there is no indication of FC status set to that, I don't know if it still applied then.

Also, they pick stupid targets.

Next edit: This time I got it to work. I manually targeted one salvo out of 8 before it got into range. They fired, I received reports for each shot (which you apparently don't get if they kindly decide to auto-fire) and they switched to new targets when appropriate.
Posted by: Zook
« on: December 13, 2021, 05:45:37 PM »

I've had the same issue with Area Defense not firing, despite "Open Fire" being issued. I got it to work by issuing "Cease Fire", then "Open Fire" again.

Just a wild guess: could area defense not firing have anything to do with all incoming missiles being targeted by my AMMs already?
Posted by: Steve Walmsley
« on: September 02, 2021, 09:47:04 AM »

It is in the v1.12 changes list.

http://aurora2.pentarch.org/index.php?topic=11593.0

"Missile fire controls with point defence modes set will launch AMMs without a specific 'Open Fire' order."
Posted by: TMaekler
« on: September 02, 2021, 07:20:20 AM »

Maybe it is time for a guide overhaul - how do missiles work in each mode  ;)
Posted by: Garfunkel
« on: September 02, 2021, 06:31:04 AM »

I think it was changed in 11 or 10 then. I recall some discussion from Steve about changing the behaviour of AMM launchers/fire controls.
Posted by: Black
« on: September 01, 2021, 01:19:17 PM »

So I fired up old game where I had missile ships (version 1.12.0) and my AMM equipped ships open fire automatically on enemy missiles. Setting for fire control is Point Defence Mode and fire control is green, so not set to open fire. I am quite sure that this behavior was not change in later versions.

This is also one of the reasons, why I play mostly with beams now as the enemy will quickly deplete my missile reserves with AMMs fired in offensive mode. To deal with that requires lot of micro, unlike massed railguns and gauss in Final Defensive Fire mode. I dont really mind that my AMMs open fire against enemy ASMs, but I would at least like chance to set up my fire controls to ignore enemy AMMs.
Posted by: nuclearslurpee
« on: September 01, 2021, 12:47:51 PM »

I had always thought that the way to control this was (should be?) by changing the PD mode of the fire control to "None" or otherwise, but a FC should automatically fire for PD purposes as long as it has an assigned PD mode. Perhaps I haven't experimented as much as I should to fully understand the system.

It would be great if Steve added a button or functionality to open fire with FCs set to a PD mode so we don't have to manually go through and open fire with every one without a target, which doesn't really work well in-game.
Posted by: Droll
« on: September 01, 2021, 11:05:43 AM »

AMMs should not be firing automatically, they should require the FC with the PD mode to be set to open fire. If they do, they shouldn't, the player might be in a situation where they believe their beam PD is sufficient and decide to conserve AMMs.
Posted by: nuclearslurpee
« on: September 01, 2021, 10:26:08 AM »

I didn't play with missiles in my recent games, but I think that last time I did my AMMs fired automatically at enemy salvos.

This is my recollection as well.
Posted by: Black
« on: September 01, 2021, 03:07:24 AM »

I didn't play with missiles in my recent games, but I think that last time I did my AMMs fired automatically at enemy salvos.
Posted by: Garfunkel
« on: September 01, 2021, 02:19:21 AM »

Final Fire always fires, AMM and Area Fire require FC to be open. This is because it's possible that in certain situations you do not want those weapons to fire.
Posted by: Elminster
« on: September 01, 2021, 01:16:50 AM »

Point defense fire should not require manually opening fire at all.
That's not entirely true.
The second post here http://aurora2.pentarch.org/index.php?topic=8495.75 states, that Area Defense need to be set to Open Fire.
Posted by: nuclearslurpee
« on: August 31, 2021, 12:25:22 PM »

That sounds like a bug. Point defense fire should not require manually opening fire at all.

I do wonder if you are assigning a FC order immediately before the missiles cross the PD envelope? In 1.13 and older C# versions there is a non-WAD behavior where giving a new order to a fire control can cause it to experience a fire delay due to new orders even for PD fire, which is not really intended. v1.14/2.0 corrects this.
Posted by: nakorkren
« on: August 30, 2021, 07:55:58 AM »

Fair question, but yes, they were set as hostile. 

I figured out the issue with some further experimentation.  It wasn't enough to set each BFC to Area Defense and then click "Open Fire All", I had to manually set each specific fire control to "Open Fire FC". 

Also, the reason I didn't think it was working when I tried that before was that I'm not getting a message listing how many missile were killed like you do with Final Defensive Fire, and I wasn't counting individual missiles remaining in the salvos.  I'll look into my Event settings and enable all messages to confirm I didn't accidentally hide it at some point, but given that I still get Final Defensive Fire messages and normal ship combat messages, I'm thinking no.
Posted by: nuclearslurpee
« on: August 30, 2021, 07:48:06 AM »

Is the "enemy" actually set as hostile by your player race? This seems to be the most common cause of problems like these, so even if you've searched extensively this is worth checking.